NAK_CVR_Mods/.DepricatedMods/DesktopVRSwitch/ModSettings.cs
2024-01-03 01:47:55 -06:00

20 lines
No EOL
1 KiB
C#

using MelonLoader;
namespace NAK.DesktopVRSwitch;
public static class ModSettings
{
internal const string SettingsCategory = nameof(DesktopVRSwitch);
private static readonly MelonPreferences_Category Category =
MelonPreferences.CreateCategory(SettingsCategory);
public static readonly MelonPreferences_Entry<bool> EntryEnterCalibrationOnSwitch =
Category.CreateEntry("Enter Calibration on Switch", true, description: "Should you automatically be placed into calibration after switch if FBT is available? Overridden by Save Calibration IK setting.");
public static readonly MelonPreferences_Entry<bool> EntryUseTransitionOnSwitch =
Category.CreateEntry("Use Transition on Switch", true, description: "Should the world transition play on VRMode switch?");
public static readonly MelonPreferences_Entry<bool> EntrySwitchToDesktopOnExit =
Category.CreateEntry("Switch to Desktop on SteamVR Exit", false, description: "Should the game switch to Desktop when SteamVR quits?");
}