NAK_CVR_Mods/ThirdPerson/CameraLogic.cs

122 lines
No EOL
4.5 KiB
C#

using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using ABI_RC.Core.Util.Object_Behaviour;
using System.Collections;
using ABI_RC.Core;
using ABI.CCK.Components;
using UnityEngine;
namespace NAK.ThirdPerson;
internal static class CameraLogic
{
private static float _dist;
private static float _scale = 1f;
private static Camera _thirdPersonCam;
private static Camera _uiCam;
private static Camera _desktopCam;
private static int _storedCamMask;
private static CameraFovClone _cameraFovClone;
internal static CameraLocation CurrentLocation = CameraLocation.Default;
internal enum CameraLocation
{
Default,
FrontView,
RightSide,
LeftSide
}
private static bool _state;
internal static bool State
{
get => _state;
set
{
if (_state == value) return;
_state = !CheckIsRestricted() && value;
if (_state) _storedCamMask = _desktopCam.cullingMask;
_desktopCam.cullingMask = _state ? 0 : _storedCamMask;
_uiCam.cullingMask = _state ? _uiCam.cullingMask & ~(1 << CVRLayers.PlayerClone) : _uiCam.cullingMask | (1 << CVRLayers.PlayerClone);
_thirdPersonCam.gameObject.SetActive(_state);
}
}
internal static IEnumerator SetupCamera()
{
yield return new WaitUntil(() => PlayerSetup.Instance);
_thirdPersonCam = new GameObject("ThirdPersonCameraObj", typeof(Camera)).GetComponent<Camera>();
_cameraFovClone = _thirdPersonCam.gameObject.AddComponent<CameraFovClone>();
_desktopCam = PlayerSetup.Instance.desktopCamera.GetComponent<Camera>();
_cameraFovClone.targetCamera = _desktopCam;
_thirdPersonCam.transform.SetParent(_desktopCam.transform);
_uiCam = _desktopCam.transform.Find("_UICamera").GetComponent<Camera>();
RelocateCam(CameraLocation.Default);
_thirdPersonCam.gameObject.SetActive(false);
ThirdPerson.Logger.Msg("Finished setting up third person camera.");
}
internal static void CopyPlayerCamValues()
{
Camera activePlayerCam = PlayerSetup.Instance.GetActiveCamera().GetComponent<Camera>();
if (_thirdPersonCam == null || activePlayerCam == null)
return;
ThirdPerson.Logger.Msg("Copying active camera settings & components.");
CVRTools.CopyToDestCam(activePlayerCam, _thirdPersonCam, true);
if (!CheckIsRestricted())
return;
ThirdPerson.Logger.Msg("Third person camera is restricted by the world.");
State = false;
}
internal static void RelocateCam(CameraLocation location, bool resetDist = false)
{
Transform thirdPersonCam = _thirdPersonCam.transform;
thirdPersonCam.rotation = _desktopCam.transform.rotation;
if (resetDist) ResetDist();
switch (location)
{
case CameraLocation.FrontView:
thirdPersonCam.localPosition = new Vector3(0, 0.015f, 1f - _dist) * _scale;
thirdPersonCam.localRotation = new Quaternion(0, 180, 0, 0);
CurrentLocation = CameraLocation.FrontView;
break;
case CameraLocation.RightSide:
thirdPersonCam.localPosition = new Vector3(0.3f, 0.015f, -1.5f + _dist) * _scale;
thirdPersonCam.localRotation = new Quaternion(0, 0, 0, 0);
CurrentLocation = CameraLocation.RightSide;
break;
case CameraLocation.LeftSide:
thirdPersonCam.localPosition = new Vector3(-0.3f, 0.015f, -1.5f + _dist) * _scale;
thirdPersonCam.localRotation = new Quaternion(0, 0, 0, 0);
CurrentLocation = CameraLocation.LeftSide;
break;
case CameraLocation.Default:
default:
thirdPersonCam.localPosition = new Vector3(0, 0.015f, -1.5f + _dist) * _scale;
thirdPersonCam.localRotation = new Quaternion(0, 0, 0, 0);
CurrentLocation = CameraLocation.Default;
break;
}
}
private static void ResetDist() => _dist = 0;
internal static void ScrollDist(float sign) { _dist += sign * 0.25f; RelocateCam(CurrentLocation); }
internal static void AdjustScale(float height) { _scale = height; RelocateCam(CurrentLocation); }
internal static void CheckVRMode() { if (MetaPort.Instance.isUsingVr) State = false; }
private static bool CheckIsRestricted()
=> CVRWorld.Instance != null && !CVRWorld.Instance.enableZoom;
}