NAK_CVR_Mods/Stickers/ModSettings.cs
2024-08-22 21:09:48 -05:00

193 lines
No EOL
8.4 KiB
C#

using MelonLoader;
using UnityEngine;
namespace NAK.Stickers;
public static class ModSettings
{
internal const string ModName = nameof(StickerMod);
internal const string SM_SettingsCategory = "Stickers Mod";
internal const string SM_SelectionCategory = "Sticker Selection";
private const string DEBUG_SettingsCategory = "Debug Options";
private static readonly MelonPreferences_Category Category =
MelonPreferences.CreateCategory(ModName);
#region Hidden Foldout Entries
internal static readonly MelonPreferences_Entry<bool> Hidden_Foldout_SettingsCategory =
Category.CreateEntry("hidden_foldout_config", true, is_hidden: true, display_name: SM_SettingsCategory, description: "Foldout state for Sticker Mod settings.");
internal static readonly MelonPreferences_Entry<bool> Hidden_Foldout_SelectionCategory =
Category.CreateEntry("hidden_foldout_selection", true, is_hidden: true, display_name: SM_SelectionCategory, description: "Foldout state for Sticker selection.");
internal static readonly MelonPreferences_Entry<bool> Hidden_Foldout_DebugCategory =
Category.CreateEntry("hidden_foldout_debug", false, is_hidden: true, display_name: DEBUG_SettingsCategory, description: "Foldout state for Debug settings.");
#endregion Hidden Foldout Entries
#region Stickers Mod Settings
internal static readonly MelonPreferences_Entry<float> Entry_PlayerUpAlignmentThreshold =
Category.CreateEntry("player_up_alignment_threshold", 20f, "Player Up Alignment Threshold", "The threshold the controller roll can be within to align perfectly with the player up vector. Set to 0f to always align to controller up.");
internal static readonly MelonPreferences_Entry<SFXType> Entry_SelectedSFX =
Category.CreateEntry("selected_sfx", SFXType.LBP, "Selected SFX", "The SFX used when a sticker is placed.");
internal enum SFXType
{
LBP,
Source,
None
}
internal static readonly MelonPreferences_Entry<bool> Entry_UsePlaceBinding =
Category.CreateEntry("use_binding", true, "Use Place Binding", "Use the place binding to place stickers.");
internal static readonly MelonPreferences_Entry<KeyBind> Entry_PlaceBinding =
Category.CreateEntry("place_binding", KeyBind.G, "Sticker Bind", "The key binding to place stickers.");
internal enum KeyBind
{
// Alphabetic keys
A = KeyCode.A, // 0x00000061
B = KeyCode.B, // 0x00000062
C = KeyCode.C, // 0x00000063
D = KeyCode.D, // 0x00000064
E = KeyCode.E, // 0x00000065
F = KeyCode.F, // 0x00000066
G = KeyCode.G, // 0x00000067
H = KeyCode.H, // 0x00000068
I = KeyCode.I, // 0x00000069
J = KeyCode.J, // 0x0000006A
K = KeyCode.K, // 0x0000006B
L = KeyCode.L, // 0x0000006C
M = KeyCode.M, // 0x0000006D
N = KeyCode.N, // 0x0000006E
O = KeyCode.O, // 0x0000006F
P = KeyCode.P, // 0x00000070
Q = KeyCode.Q, // 0x00000071
R = KeyCode.R, // 0x00000072
S = KeyCode.S, // 0x00000073
T = KeyCode.T, // 0x00000074
U = KeyCode.U, // 0x00000075
V = KeyCode.V, // 0x00000076
W = KeyCode.W, // 0x00000077
X = KeyCode.X, // 0x00000078
Y = KeyCode.Y, // 0x00000079
Z = KeyCode.Z, // 0x0000007A
// Mouse Buttons
Mouse0 = KeyCode.Mouse0, // 0x00000143
Mouse1 = KeyCode.Mouse1, // 0x00000144
Mouse2 = KeyCode.Mouse2, // 0x00000145
Mouse3 = KeyCode.Mouse3, // 0x00000146
Mouse4 = KeyCode.Mouse4, // 0x00000147
Mouse5 = KeyCode.Mouse5, // 0x00000148
Mouse6 = KeyCode.Mouse6, // 0x00000149
// Special Characters
// Backspace = KeyCode.Backspace, // 0x00000008
// Tab = KeyCode.Tab, // 0x00000009
// Clear = KeyCode.Clear, // 0x0000000C
// Return = KeyCode.Return, // 0x0000000D
// Pause = KeyCode.Pause, // 0x00000013
// Escape = KeyCode.Escape, // 0x0000001B
// Space = KeyCode.Space, // 0x00000020
// Exclaim = KeyCode.Exclaim, // 0x00000021
// DoubleQuote = KeyCode.DoubleQuote, // 0x00000022
// Hash = KeyCode.Hash, // 0x00000023
// Dollar = KeyCode.Dollar, // 0x00000024
// Percent = KeyCode.Percent, // 0x00000025
// Ampersand = KeyCode.Ampersand, // 0x00000026
// Quote = KeyCode.Quote, // 0x00000027
// LeftParen = KeyCode.LeftParen, // 0x00000028
// RightParen = KeyCode.RightParen, // 0x00000029
// Asterisk = KeyCode.Asterisk, // 0x0000002A
// Plus = KeyCode.Plus, // 0x0000002B
// Comma = KeyCode.Comma, // 0x0000002C
// Minus = KeyCode.Minus, // 0x0000002D
// Period = KeyCode.Period, // 0x0000002E
// Slash = KeyCode.Slash, // 0x0000002F
// Alpha0 = KeyCode.Alpha0, // 0x00000030
// Alpha1 = KeyCode.Alpha1, // 0x00000031
// Alpha2 = KeyCode.Alpha2, // 0x00000032
// Alpha3 = KeyCode.Alpha3, // 0x00000033
// Alpha4 = KeyCode.Alpha4, // 0x00000034
// Alpha5 = KeyCode.Alpha5, // 0x00000035
// Alpha6 = KeyCode.Alpha6, // 0x00000036
// Alpha7 = KeyCode.Alpha7, // 0x00000037
// Alpha8 = KeyCode.Alpha8, // 0x00000038
// Alpha9 = KeyCode.Alpha9, // 0x00000039
// Colon = KeyCode.Colon, // 0x0000003A
// Semicolon = KeyCode.Semicolon, // 0x0000003B
// Less = KeyCode.Less, // 0x0000003C
// Equals = KeyCode.Equals, // 0x0000003D
// Greater = KeyCode.Greater, // 0x0000003E
// Question = KeyCode.Question, // 0x0000003F
// At = KeyCode.At, // 0x00000040
// LeftBracket = KeyCode.LeftBracket, // 0x0000005B
// Backslash = KeyCode.Backslash, // 0x0000005C
// RightBracket = KeyCode.RightBracket, // 0x0000005D
// Caret = KeyCode.Caret, // 0x0000005E
// Underscore = KeyCode.Underscore, // 0x0000005F
// BackQuote = KeyCode.BackQuote, // 0x00000060
// Delete = KeyCode.Delete // 0x0000007F
}
internal static readonly MelonPreferences_Entry<string> Hidden_SelectedStickerName =
Category.CreateEntry("hidden_selected_sticker", string.Empty, is_hidden: true, display_name: "Selected Sticker", description: "The currently selected sticker name.");
#endregion Stickers Mod Settings
#region Decalery Settings
internal static readonly MelonPreferences_Entry<DecaleryMode> Decalery_DecalMode =
Category.CreateEntry("decalery_decal_mode", DecaleryMode.GPU, display_name: "Decal Mode", description: "The mode Decalery should use for decal creation. By default GPU should be used. **Note:** Not all content is marked as readable, so only the GPU modes are expected to work properly on UGC.");
internal enum DecaleryMode
{
CPU,
GPU,
CPUBurst,
GPUIndirect
}
#endregion Decalery Settings
#region Debug Settings
internal static readonly MelonPreferences_Entry<bool> Debug_NetworkInbound =
Category.CreateEntry("debug_inbound", false, display_name: "Debug Inbound", description: "Log inbound Mod Network updates.");
internal static readonly MelonPreferences_Entry<bool> Debug_NetworkOutbound =
Category.CreateEntry("debug_outbound", false, display_name: "Debug Outbound", description: "Log outbound Mod Network updates.");
#endregion Debug Settings
#region Initialization
internal static void Initialize()
{
Entry_PlayerUpAlignmentThreshold.OnEntryValueChanged.Subscribe(OnPlayerUpAlignmentThresholdChanged);
Decalery_DecalMode.OnEntryValueChanged.Subscribe(OnDecaleryDecalModeChanged);
}
#endregion Initialization
#region Setting Changed Callbacks
private static void OnPlayerUpAlignmentThresholdChanged(float oldValue, float newValue)
{
Entry_PlayerUpAlignmentThreshold.Value = Mathf.Clamp(newValue, 0f, 180f);
}
private static void OnDecaleryDecalModeChanged(DecaleryMode oldValue, DecaleryMode newValue)
{
DecalManager.SetPreferredMode((DecalUtils.Mode)newValue, newValue == DecaleryMode.GPUIndirect, 0);
if (newValue != DecaleryMode.GPU) StickerMod.Logger.Warning("Decalery is not set to GPU mode. Expect compatibility issues with user generated content when mesh data is not marked as readable.");
StickerSystem.Instance.CleanupAll();
}
#endregion Setting Changed Callbacks
}