mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-09-02 06:19:22 +00:00
193 lines
No EOL
8.4 KiB
C#
193 lines
No EOL
8.4 KiB
C#
using MelonLoader;
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using UnityEngine;
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namespace NAK.Stickers;
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public static class ModSettings
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{
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internal const string ModName = nameof(StickerMod);
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internal const string SM_SettingsCategory = "Stickers Mod";
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internal const string SM_SelectionCategory = "Sticker Selection";
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private const string DEBUG_SettingsCategory = "Debug Options";
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private static readonly MelonPreferences_Category Category =
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MelonPreferences.CreateCategory(ModName);
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#region Hidden Foldout Entries
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internal static readonly MelonPreferences_Entry<bool> Hidden_Foldout_SettingsCategory =
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Category.CreateEntry("hidden_foldout_config", true, is_hidden: true, display_name: SM_SettingsCategory, description: "Foldout state for Sticker Mod settings.");
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internal static readonly MelonPreferences_Entry<bool> Hidden_Foldout_SelectionCategory =
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Category.CreateEntry("hidden_foldout_selection", true, is_hidden: true, display_name: SM_SelectionCategory, description: "Foldout state for Sticker selection.");
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internal static readonly MelonPreferences_Entry<bool> Hidden_Foldout_DebugCategory =
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Category.CreateEntry("hidden_foldout_debug", false, is_hidden: true, display_name: DEBUG_SettingsCategory, description: "Foldout state for Debug settings.");
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#endregion Hidden Foldout Entries
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#region Stickers Mod Settings
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internal static readonly MelonPreferences_Entry<float> Entry_PlayerUpAlignmentThreshold =
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Category.CreateEntry("player_up_alignment_threshold", 20f, "Player Up Alignment Threshold", "The threshold the controller roll can be within to align perfectly with the player up vector. Set to 0f to always align to controller up.");
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internal static readonly MelonPreferences_Entry<SFXType> Entry_SelectedSFX =
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Category.CreateEntry("selected_sfx", SFXType.LBP, "Selected SFX", "The SFX used when a sticker is placed.");
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internal enum SFXType
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{
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LBP,
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Source,
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None
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}
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internal static readonly MelonPreferences_Entry<bool> Entry_UsePlaceBinding =
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Category.CreateEntry("use_binding", true, "Use Place Binding", "Use the place binding to place stickers.");
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internal static readonly MelonPreferences_Entry<KeyBind> Entry_PlaceBinding =
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Category.CreateEntry("place_binding", KeyBind.G, "Sticker Bind", "The key binding to place stickers.");
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internal enum KeyBind
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{
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// Alphabetic keys
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A = KeyCode.A, // 0x00000061
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B = KeyCode.B, // 0x00000062
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C = KeyCode.C, // 0x00000063
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D = KeyCode.D, // 0x00000064
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E = KeyCode.E, // 0x00000065
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F = KeyCode.F, // 0x00000066
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G = KeyCode.G, // 0x00000067
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H = KeyCode.H, // 0x00000068
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I = KeyCode.I, // 0x00000069
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J = KeyCode.J, // 0x0000006A
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K = KeyCode.K, // 0x0000006B
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L = KeyCode.L, // 0x0000006C
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M = KeyCode.M, // 0x0000006D
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N = KeyCode.N, // 0x0000006E
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O = KeyCode.O, // 0x0000006F
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P = KeyCode.P, // 0x00000070
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Q = KeyCode.Q, // 0x00000071
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R = KeyCode.R, // 0x00000072
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S = KeyCode.S, // 0x00000073
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T = KeyCode.T, // 0x00000074
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U = KeyCode.U, // 0x00000075
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V = KeyCode.V, // 0x00000076
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W = KeyCode.W, // 0x00000077
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X = KeyCode.X, // 0x00000078
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Y = KeyCode.Y, // 0x00000079
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Z = KeyCode.Z, // 0x0000007A
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// Mouse Buttons
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Mouse0 = KeyCode.Mouse0, // 0x00000143
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Mouse1 = KeyCode.Mouse1, // 0x00000144
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Mouse2 = KeyCode.Mouse2, // 0x00000145
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Mouse3 = KeyCode.Mouse3, // 0x00000146
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Mouse4 = KeyCode.Mouse4, // 0x00000147
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Mouse5 = KeyCode.Mouse5, // 0x00000148
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Mouse6 = KeyCode.Mouse6, // 0x00000149
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// Special Characters
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// Backspace = KeyCode.Backspace, // 0x00000008
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// Tab = KeyCode.Tab, // 0x00000009
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// Clear = KeyCode.Clear, // 0x0000000C
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// Return = KeyCode.Return, // 0x0000000D
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// Pause = KeyCode.Pause, // 0x00000013
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// Escape = KeyCode.Escape, // 0x0000001B
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// Space = KeyCode.Space, // 0x00000020
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// Exclaim = KeyCode.Exclaim, // 0x00000021
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// DoubleQuote = KeyCode.DoubleQuote, // 0x00000022
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// Hash = KeyCode.Hash, // 0x00000023
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// Dollar = KeyCode.Dollar, // 0x00000024
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// Percent = KeyCode.Percent, // 0x00000025
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// Ampersand = KeyCode.Ampersand, // 0x00000026
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// Quote = KeyCode.Quote, // 0x00000027
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// LeftParen = KeyCode.LeftParen, // 0x00000028
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// RightParen = KeyCode.RightParen, // 0x00000029
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// Asterisk = KeyCode.Asterisk, // 0x0000002A
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// Plus = KeyCode.Plus, // 0x0000002B
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// Comma = KeyCode.Comma, // 0x0000002C
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// Minus = KeyCode.Minus, // 0x0000002D
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// Period = KeyCode.Period, // 0x0000002E
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// Slash = KeyCode.Slash, // 0x0000002F
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// Alpha0 = KeyCode.Alpha0, // 0x00000030
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// Alpha1 = KeyCode.Alpha1, // 0x00000031
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// Alpha2 = KeyCode.Alpha2, // 0x00000032
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// Alpha3 = KeyCode.Alpha3, // 0x00000033
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// Alpha4 = KeyCode.Alpha4, // 0x00000034
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// Alpha5 = KeyCode.Alpha5, // 0x00000035
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// Alpha6 = KeyCode.Alpha6, // 0x00000036
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// Alpha7 = KeyCode.Alpha7, // 0x00000037
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// Alpha8 = KeyCode.Alpha8, // 0x00000038
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// Alpha9 = KeyCode.Alpha9, // 0x00000039
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// Colon = KeyCode.Colon, // 0x0000003A
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// Semicolon = KeyCode.Semicolon, // 0x0000003B
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// Less = KeyCode.Less, // 0x0000003C
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// Equals = KeyCode.Equals, // 0x0000003D
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// Greater = KeyCode.Greater, // 0x0000003E
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// Question = KeyCode.Question, // 0x0000003F
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// At = KeyCode.At, // 0x00000040
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// LeftBracket = KeyCode.LeftBracket, // 0x0000005B
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// Backslash = KeyCode.Backslash, // 0x0000005C
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// RightBracket = KeyCode.RightBracket, // 0x0000005D
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// Caret = KeyCode.Caret, // 0x0000005E
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// Underscore = KeyCode.Underscore, // 0x0000005F
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// BackQuote = KeyCode.BackQuote, // 0x00000060
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// Delete = KeyCode.Delete // 0x0000007F
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}
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internal static readonly MelonPreferences_Entry<string> Hidden_SelectedStickerName =
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Category.CreateEntry("hidden_selected_sticker", string.Empty, is_hidden: true, display_name: "Selected Sticker", description: "The currently selected sticker name.");
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#endregion Stickers Mod Settings
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#region Decalery Settings
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internal static readonly MelonPreferences_Entry<DecaleryMode> Decalery_DecalMode =
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Category.CreateEntry("decalery_decal_mode", DecaleryMode.GPU, display_name: "Decal Mode", description: "The mode Decalery should use for decal creation. By default GPU should be used. **Note:** Not all content is marked as readable, so only the GPU modes are expected to work properly on UGC.");
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internal enum DecaleryMode
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{
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CPU,
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GPU,
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CPUBurst,
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GPUIndirect
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}
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#endregion Decalery Settings
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#region Debug Settings
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internal static readonly MelonPreferences_Entry<bool> Debug_NetworkInbound =
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Category.CreateEntry("debug_inbound", false, display_name: "Debug Inbound", description: "Log inbound Mod Network updates.");
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internal static readonly MelonPreferences_Entry<bool> Debug_NetworkOutbound =
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Category.CreateEntry("debug_outbound", false, display_name: "Debug Outbound", description: "Log outbound Mod Network updates.");
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#endregion Debug Settings
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#region Initialization
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internal static void Initialize()
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{
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Entry_PlayerUpAlignmentThreshold.OnEntryValueChanged.Subscribe(OnPlayerUpAlignmentThresholdChanged);
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Decalery_DecalMode.OnEntryValueChanged.Subscribe(OnDecaleryDecalModeChanged);
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}
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#endregion Initialization
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#region Setting Changed Callbacks
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private static void OnPlayerUpAlignmentThresholdChanged(float oldValue, float newValue)
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{
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Entry_PlayerUpAlignmentThreshold.Value = Mathf.Clamp(newValue, 0f, 180f);
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}
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private static void OnDecaleryDecalModeChanged(DecaleryMode oldValue, DecaleryMode newValue)
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{
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DecalManager.SetPreferredMode((DecalUtils.Mode)newValue, newValue == DecaleryMode.GPUIndirect, 0);
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if (newValue != DecaleryMode.GPU) StickerMod.Logger.Warning("Decalery is not set to GPU mode. Expect compatibility issues with user generated content when mesh data is not marked as readable.");
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StickerSystem.Instance.CleanupAll();
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}
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#endregion Setting Changed Callbacks
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} |