NAK_CVR_Mods/GestureLock/HarmonyPatches.cs
2023-07-28 22:30:04 -05:00

49 lines
No EOL
1.9 KiB
C#

using ABI_RC.Core.Savior;
using ABI_RC.Core.UI;
using ABI_RC.Systems.InputManagement.InputModules;
using ABI_RC.Systems.InputManagement.XR;
using HarmonyLib;
using Valve.VR;
namespace NAK.GestureLock.HarmonyPatches;
internal class CVRInputModule_XRPatches
{
// Get input from SteamVR because new input system is nerfed for OpenXR...
private static readonly SteamVR_Action_Boolean _gestureToggleButton = SteamVR_Input.GetAction<SteamVR_Action_Boolean>("ControllerToggleGestures", false);
private static bool _isLocked;
private static float _oldGestureLeft;
private static float _oldGestureRight;
[HarmonyPostfix]
[HarmonyPatch(typeof(CVRInputModule_XR), nameof(CVRInputModule_XR.Update_Emotes))]
private static void Postfix_CVRInputModule_XR_Update_Emotes(ref CVRInputModule_XR __instance)
{
if (!MetaPort.Instance.isUsingVr)
return;
bool leftInput = _gestureToggleButton.GetLastStateDown(SteamVR_Input_Sources.LeftHand);
bool rightInput = _gestureToggleButton.GetLastStateDown(SteamVR_Input_Sources.RightHand);
if (leftInput && __instance._leftModule.Type == EXRControllerType.Index || __instance._inputManager.oneHanded)
return;
if (rightInput && __instance._rightModule.Type == EXRControllerType.Index || __instance._inputManager.oneHanded)
return;
if (leftInput || rightInput)
{
_isLocked = !_isLocked;
_oldGestureLeft = __instance._inputManager.gestureLeft;
_oldGestureRight = __instance._inputManager.gestureRight;
CohtmlHud.Instance.ViewDropTextImmediate("", "Gesture Lock", "Gestures " + (_isLocked ? "Locked" : "Unlocked"));
}
if (!_isLocked)
return;
__instance._inputManager.gestureLeft = _oldGestureLeft;
__instance._inputManager.gestureRight = _oldGestureRight;
}
}