NAK_CVR_Mods/DesktopVRIK/Main.cs
2023-01-13 23:48:21 -06:00

79 lines
No EOL
3.4 KiB
C#

using ABI_RC.Core.Player;
using MelonLoader;
using UnityEngine;
namespace NAK.Melons.DesktopVRIK;
public class DesktopVRIKMod : MelonMod
{
internal const string SettingsCategory = "DesktopVRIK";
internal static MelonPreferences_Category m_categoryDesktopVRIK;
internal static MelonPreferences_Entry<bool> m_entryEnabled,
m_entryEnforceViewPosition,
m_entryEmoteVRIK,
m_entryEmoteLookAtIK;
internal static MelonPreferences_Entry<float> m_entryEmulateVRChatHipMovementWeight;
public override void OnInitializeMelon()
{
m_categoryDesktopVRIK = MelonPreferences.CreateCategory(SettingsCategory);
m_entryEnabled = m_categoryDesktopVRIK.CreateEntry<bool>("Enabled", true, description: "Toggle DesktopVRIK entirely. Requires avatar reload.");
m_entryEmulateVRChatHipMovementWeight = m_categoryDesktopVRIK.CreateEntry<float>("Body Movement Weight", 0.5f, description: "Emulates VRChat-like body movement when looking up/down. Set to 0 to disable.");
m_entryEnforceViewPosition = m_categoryDesktopVRIK.CreateEntry<bool>("Enforce View Position", false, description: "Corrects view position to use VRIK offsets.");
m_entryEmoteVRIK = m_categoryDesktopVRIK.CreateEntry<bool>("Disable Emote VRIK", true, description: "Disable VRIK while emoting. Only disable if you are ok with looking dumb.");
m_entryEmoteLookAtIK = m_categoryDesktopVRIK.CreateEntry<bool>("Disable Emote LookAtIK", true, description: "Disable LookAtIK while emoting. This setting doesn't really matter, as LookAtIK isn't networked while doing an emote.");
foreach (var setting in m_categoryDesktopVRIK.Entries)
{
setting.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
}
//BTKUILib Misc Support
if (MelonMod.RegisteredMelons.Any(it => it.Info.Name == "BTKUILib"))
{
MelonLogger.Msg("Initializing BTKUILib support.");
BTKUI_Integration.BTKUI_Integration.Init();
}
//Apply patches (i stole)
ApplyPatches(typeof(HarmonyPatches.PlayerSetupPatches));
ApplyPatches(typeof(HarmonyPatches.IKSystemPatches));
MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer());
}
System.Collections.IEnumerator WaitForLocalPlayer()
{
AssetsHandler.Load();
while (PlayerSetup.Instance == null)
yield return null;
PlayerSetup.Instance.gameObject.AddComponent<DesktopVRIK>();
while (DesktopVRIK.Instance == null)
yield return null;
UpdateAllSettings();
}
private void UpdateAllSettings()
{
if (!DesktopVRIK.Instance) return;
DesktopVRIK.Setting_Enabled = m_entryEnabled.Value;
DesktopVRIK.Setting_EmulateVRChatHipMovementWeight = Mathf.Clamp01(m_entryEmulateVRChatHipMovementWeight.Value);
DesktopVRIK.Setting_EmoteVRIK = m_entryEmoteVRIK.Value;
DesktopVRIK.Setting_EmoteLookAtIK = m_entryEmoteLookAtIK.Value;
DesktopVRIK.Instance.ChangeViewpointHandling(m_entryEnforceViewPosition.Value);
}
private void OnUpdateSettings(object arg1, object arg2) => UpdateAllSettings();
private void ApplyPatches(Type type)
{
try
{
HarmonyInstance.PatchAll(type);
}
catch (Exception e)
{
LoggerInstance.Msg($"Failed while patching {type.Name}!");
LoggerInstance.Error(e);
}
}
}