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37 lines
No EOL
1.1 KiB
C#
37 lines
No EOL
1.1 KiB
C#
using ABI_RC.Core.Player;
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using MelonLoader;
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namespace NAK.HeadBobbingFix;
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public class HeadBobbingFix : MelonMod
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{
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public static readonly MelonPreferences_Category Category =
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MelonPreferences.CreateCategory(nameof(HeadBobbingFix));
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public static readonly MelonPreferences_Entry<bool> EntryEnabled =
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Category.CreateEntry("Enabled", true, description: "Toggle HeadBobbingFix entirely. You need full headbobbing enabled for the mod to take effect.");
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public override void OnInitializeMelon()
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{
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EntryEnabled.OnEntryValueChanged.Subscribe(OnEntryEnabledChanged);
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ApplyPatches(typeof(HarmonyPatches.PlayerSetupPatches));
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}
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void OnEntryEnabledChanged(bool newValue, bool oldValue)
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{
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if (newValue) PlayerSetup.Instance?.SetViewPointOffset();
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}
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void ApplyPatches(Type type)
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{
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try
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{
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HarmonyInstance.PatchAll(type);
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}
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catch (Exception e)
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{
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LoggerInstance.Msg($"Failed while patching {type.Name}!");
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LoggerInstance.Error(e);
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}
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}
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} |