NAK_CVR_Mods/ShadowCloneFallback/Main.cs
2024-04-27 03:13:04 -05:00

27 lines
No EOL
1,021 B
C#

using ABI_RC.Core.Player.ShadowClone;
using MelonLoader;
namespace NAK.ShadowCloneFallback;
public class ShadowCloneFallback : MelonMod
{
private const string SettingsCategory = nameof(ShadowCloneFallback);
private static readonly MelonPreferences_Category Category =
MelonPreferences.CreateCategory(SettingsCategory);
private static readonly MelonPreferences_Entry<bool> EntryUseFallbackClones =
Category.CreateEntry("Use Fallback Clones", true, description: "Toggle ShadowCloneFallback entirely.");
public override void OnInitializeMelon()
{
ShadowCloneUtils.s_UseShaderClones = !EntryUseFallbackClones.Value;
EntryUseFallbackClones.OnEntryValueChanged.Subscribe(OnEnabledChanged);
}
private void OnEnabledChanged(bool _, bool __)
{
ShadowCloneUtils.s_UseShaderClones = !EntryUseFallbackClones.Value;
LoggerInstance.Msg($"ShadowCloneFallback is now {(EntryUseFallbackClones.Value ? "enabled" : "disabled")}.");
}
}