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https://github.com/NotAKidoS/NAK_CVR_Mods.git
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37 lines
No EOL
1.1 KiB
C#
37 lines
No EOL
1.1 KiB
C#
using MelonLoader;
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namespace NAK.AvatarScaleMod;
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public class AvatarScaleMod : MelonMod
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{
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internal const string ParameterName = "AvatarScale";
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internal const float MinimumHeight = 0.25f;
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internal const float MaximumHeight = 2f;
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public static readonly MelonPreferences_Category Category =
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MelonPreferences.CreateCategory(nameof(AvatarScaleMod));
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public static readonly MelonPreferences_Entry<bool> EntryEnabled =
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Category.CreateEntry("Enabled", true, description: "Should there be persistant avatar scaling? This only works properly on supported avatars.");
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public static readonly MelonPreferences_Entry<float> HiddenAvatarScale =
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Category.CreateEntry("Last Avatar Scale", -1f, is_hidden: true);
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public override void OnInitializeMelon()
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{
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ApplyPatches(typeof(HarmonyPatches.PlayerSetupPatches));
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}
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void ApplyPatches(Type type)
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{
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try
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{
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HarmonyInstance.PatchAll(type);
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}
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catch (Exception e)
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{
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LoggerInstance.Msg($"Failed while patching {type.Name}!");
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LoggerInstance.Error(e);
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}
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}
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} |