mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-09-02 14:29:25 +00:00
163 lines
No EOL
5.6 KiB
C#
163 lines
No EOL
5.6 KiB
C#
using ABI.CCK.Components;
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using ABI_RC.Core.Savior;
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using ABI_RC.Core.Util.Object_Behaviour;
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using ABI_RC.Systems.IK;
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using ABI_RC.Systems.IK.TrackingModules;
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using cohtml.Net;
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using HarmonyLib;
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using NAK.DesktopVRSwitch.Patches;
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using NAK.DesktopVRSwitch.VRModeTrackers;
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using UnityEngine;
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using Valve.VR;
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namespace NAK.DesktopVRSwitch.HarmonyPatches;
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internal class CheckVRPatches
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{
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[HarmonyPostfix]
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[HarmonyPatch(typeof(CheckVR), nameof(CheckVR.Awake))]
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private static void Postfix_CheckVR_Start(ref CheckVR __instance)
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{
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try
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{
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__instance.gameObject.AddComponent<VRModeSwitchManager>();
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}
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catch (Exception e)
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{
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DesktopVRSwitch.Logger.Error($"Error during the patched method {nameof(Postfix_CheckVR_Start)}");
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DesktopVRSwitch.Logger.Error(e);
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}
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}
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}
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internal class IKSystemPatches
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{
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[HarmonyPostfix] //lazy fix so device indices can change properly
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[HarmonyPatch(typeof(SteamVRTrackingModule), nameof(SteamVRTrackingModule.ModuleDestroy))]
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private static void Postfix_SteamVRTrackingModule_ModuleDestroy(ref SteamVRTrackingModule __instance)
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{
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try
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{
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foreach (TrackingPoint t in __instance.TrackingPoints)
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{
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UnityEngine.Object.Destroy(t.referenceGameObject);
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}
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__instance.TrackingPoints.Clear();
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}
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catch (Exception e)
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{
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DesktopVRSwitch.Logger.Error($"Error during the patched method {nameof(Postfix_SteamVRTrackingModule_ModuleDestroy)}");
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DesktopVRSwitch.Logger.Error(e);
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}
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}
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}
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internal class CVRWorldPatches
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{
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[HarmonyPostfix]
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[HarmonyPatch(typeof(CVRWorld), nameof(CVRWorld.SetDefaultCamValues))]
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[HarmonyPatch(typeof(CVRWorld), nameof(CVRWorld.CopyRefCamValues))]
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private static void Postfix_CVRWorld_HandleCamValues()
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{
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try
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{
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ReferenceCameraPatch.OnWorldLoad();
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}
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catch (Exception e)
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{
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DesktopVRSwitch.Logger.Error($"Error during the patched method {nameof(Postfix_CVRWorld_HandleCamValues)}");
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DesktopVRSwitch.Logger.Error(e);
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}
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}
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}
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internal class CameraFacingObjectPatches
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{
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[HarmonyPostfix]
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[HarmonyPatch(typeof(CameraFacingObject), nameof(CameraFacingObject.Start))]
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private static void Postfix_CameraFacingObject_Start(ref CameraFacingObject __instance)
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{
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try
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{
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__instance.gameObject.AddComponent<CameraFacingObjectTracker>();
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}
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catch (Exception e)
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{
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DesktopVRSwitch.Logger.Error($"Error during the patched method {nameof(Postfix_CameraFacingObject_Start)}");
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DesktopVRSwitch.Logger.Error(e);
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}
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}
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}
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internal class CVRPickupObjectPatches
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{
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[HarmonyPrefix]
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[HarmonyPatch(typeof(CVRPickupObject), nameof(CVRPickupObject.Start))]
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private static void Prefix_CVRPickupObject_Start(ref CVRPickupObject __instance)
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{
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try
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{
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if (__instance.gripType == CVRPickupObject.GripType.Free)
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return;
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Transform vrOrigin = __instance.gripOrigin;
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Transform desktopOrigin = vrOrigin != null ? vrOrigin.Find("[Desktop]") : null;
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if (vrOrigin != null && desktopOrigin != null)
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{
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CVRPickupObjectTracker tracker = __instance.gameObject.AddComponent<CVRPickupObjectTracker>();
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tracker._pickupObject = __instance;
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tracker._storedGripOrigin = (!MetaPort.Instance.isUsingVr ? vrOrigin : desktopOrigin);
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}
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}
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catch (Exception e)
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{
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DesktopVRSwitch.Logger.Error($"Error during the patched method {nameof(Prefix_CVRPickupObject_Start)}");
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DesktopVRSwitch.Logger.Error(e);
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}
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}
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}
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internal class CohtmlUISystemPatches
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{
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[HarmonyPrefix]
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[HarmonyPatch(typeof(UISystem), nameof(UISystem.RegisterGamepad), typeof(uint), typeof(string), typeof(uint), typeof(uint), typeof(IntPtr))]
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[HarmonyPatch(typeof(UISystem), nameof(UISystem.RegisterGamepad), typeof(uint), typeof(string), typeof(uint), typeof(uint))]
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[HarmonyPatch(typeof(UISystem), nameof(UISystem.UpdateGamepadState), typeof(cohtml.GamepadState))]
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[HarmonyPatch(typeof(UISystem), nameof(UISystem.UpdateGamepadState), typeof(uint), typeof(float[]), typeof(float[]))]
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[HarmonyPatch(typeof(UISystem), nameof(UISystem.UnregisterGamepad))]
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[HarmonyPatch(typeof(UISystem), nameof(UISystem.UpdateGamepadStateExtended))]
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private static bool Prefix_UISystem_FuckOff()
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{
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/**
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GameFace Version 1.34.0.4 – released 10 Nov 2022
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Fixed a crash when registering and unregistering gamepads
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Fix Fixed setting a gamepad object when creating GamepadEvent from JavaScript
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Fix Fixed a crash when unregistering a gamepad twice
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Fix Fixed a GamepadEvent related crash during garbage collector tracing
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it is not fixed you fucking piece of shit
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**/
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// dont
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return false;
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}
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}
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internal class SteamVRBehaviourPatches
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{
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[HarmonyPrefix]
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[HarmonyPatch(typeof(SteamVR_Behaviour), nameof(SteamVR_Behaviour.OnQuit))]
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private static bool Prefix_SteamVR_Behaviour_OnQuit()
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{
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if (!ModSettings.EntrySwitchToDesktopOnExit.Value)
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return true;
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// If we don't switch fast enough, SteamVR will force close.
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// World Transition might cause issues. Might need to override.
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if (VRModeSwitchManager.Instance != null)
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VRModeSwitchManager.Instance.AttemptSwitch();
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return false;
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}
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} |