NAK_CVR_Mods/FuckToes/Main.cs
NotAKidoS e61f119f32 [FuckToes] Update for 2023r171
Fixed a few setting issues too.
2023-07-26 10:38:14 -05:00

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1.9 KiB
C#

using ABI_RC.Core.Savior;
using ABI_RC.Systems.IK;
using MelonLoader;
using RootMotion.FinalIK;
using System.Reflection;
namespace NAK.FuckToes;
public class FuckToes : MelonMod
{
internal static MelonLogger.Instance Logger;
public static readonly MelonPreferences_Category Category =
MelonPreferences.CreateCategory(nameof(FuckToes));
public static readonly MelonPreferences_Entry<bool> EntryEnabledVR =
Category.CreateEntry("Enabled in HalfBody", true, description: "Nuke VRIK toes when in Halfbody.");
public static readonly MelonPreferences_Entry<bool> EntryEnabledFBT =
Category.CreateEntry("Enabled in FBT", true, description: "Nuke VRIK toes when in FBT.");
public override void OnInitializeMelon()
{
Logger = LoggerInstance;
HarmonyInstance.Patch(
typeof(VRIK).GetMethod(nameof(VRIK.AutoDetectReferences)),
prefix: new HarmonyLib.HarmonyMethod(typeof(FuckToes).GetMethod(nameof(OnVRIKAutoDetectReferences_Prefix), BindingFlags.NonPublic | BindingFlags.Static))
);
}
private static void OnVRIKAutoDetectReferences_Prefix(ref VRIK __instance)
{
try
{
// Must be PlayerLocal layer and in VR
if (__instance.gameObject.layer != 8 || !MetaPort.Instance.isUsingVr)
return;
// Not in FBT, and not enabled, perish
if (!IKSystem.Instance.BodySystem.FBTActive() && !EntryEnabledVR.Value)
return;
// In FBT, and not enabled in fbt, perish
if (IKSystem.Instance.BodySystem.FBTActive() && !EntryEnabledFBT.Value)
return;
__instance.references.leftToes = null;
__instance.references.rightToes = null;
}
catch (Exception e)
{
Logger.Error($"Error during the patched method {nameof(OnVRIKAutoDetectReferences_Prefix)}");
Logger.Error(e);
}
}
}