NAK_CVR_Mods/Blackout/HarmonyPatches.cs
NotAKidoS 24d8c6a3ec Tweak for latest experimental.
Replaced PlayerSetup _inVr check.
2022-11-22 18:21:38 -06:00

24 lines
No EOL
743 B
C#

using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using HarmonyLib;
using MelonLoader;
namespace Blackout;
[HarmonyPatch]
internal class HarmonyPatches
{
//Support for changing VRMode during runtime.
[HarmonyPostfix]
[HarmonyPatch(typeof(PlayerSetup), "CalibrateAvatar")]
private static void CheckVRModeOnSwitch()
{
if (Blackout.inVR != MetaPort.Instance.isUsingVr)
{
MelonLogger.Msg("VRMode change detected! Reinitializing Blackout Instance...");
Blackout.inVR = MetaPort.Instance.isUsingVr;
BlackoutController.Instance.SetupBlackoutInstance();
BlackoutController.Instance.ChangeBlackoutState(BlackoutController.BlackoutState.Awake);
}
}
}