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https://github.com/NotAKidoS/NAK_CVR_Mods.git
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30 lines
No EOL
1.1 KiB
C#
30 lines
No EOL
1.1 KiB
C#
using ABI_RC.Core.Savior;
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using MelonLoader;
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using UnityEngine;
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namespace NAK.DefaultDynamicBoneWind;
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public class DefaultDynamicBoneWindMod : MelonMod
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{
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internal static MelonLogger.Instance Logger;
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public override void OnInitializeMelon()
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{
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Logger = LoggerInstance;
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CVRGameSettings.Init();
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CVRGameSettings.CoolBool.OnChanged += ShitChanged;
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CVRGameSettings.Microphone.OnChanged += ShitChanged;
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}
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private static void ShitChanged(Color old, Color now) => Logger.Msg($"Shit changed: {old} has now become {now}");
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private static void ShitChanged(string old, string now) => Logger.Msg($"ShitAudio changed: {old} has now become {now}");
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public override void OnUpdate()
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{
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if (Input.GetKeyDown(KeyCode.P)) CVRGameSettings.CoolBool.Value = CVRGameSettings.CoolBool.Value == Color.white ? Color.black : Color.white;
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if (Input.GetKeyDown(KeyCode.C)) CVRGameSettings.TestSettingsCategory.ResetAll();
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if (Input.GetKeyDown(KeyCode.O)) Logger.Msg($"Setting value: {CVRGameSettings.CoolBool}");
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}
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} |