NAK_CVR_Mods/.Deprecated/DefaultDynamicBoneWind/Main.cs
2026-06-18 22:20:56 -05:00

30 lines
No EOL
1.1 KiB
C#

using ABI_RC.Core.Savior;
using MelonLoader;
using UnityEngine;
namespace NAK.DefaultDynamicBoneWind;
public class DefaultDynamicBoneWindMod : MelonMod
{
internal static MelonLogger.Instance Logger;
public override void OnInitializeMelon()
{
Logger = LoggerInstance;
CVRGameSettings.Init();
CVRGameSettings.CoolBool.OnChanged += ShitChanged;
CVRGameSettings.Microphone.OnChanged += ShitChanged;
}
private static void ShitChanged(Color old, Color now) => Logger.Msg($"Shit changed: {old} has now become {now}");
private static void ShitChanged(string old, string now) => Logger.Msg($"ShitAudio changed: {old} has now become {now}");
public override void OnUpdate()
{
if (Input.GetKeyDown(KeyCode.P)) CVRGameSettings.CoolBool.Value = CVRGameSettings.CoolBool.Value == Color.white ? Color.black : Color.white;
if (Input.GetKeyDown(KeyCode.C)) CVRGameSettings.TestSettingsCategory.ResetAll();
if (Input.GetKeyDown(KeyCode.O)) Logger.Msg($"Setting value: {CVRGameSettings.CoolBool}");
}
}