mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-09-02 06:19:22 +00:00
commented out any changes to gestureraw now camera gestures work, and i assume elsewhere in cvr that utilize gesture recognition
61 lines
2 KiB
C#
61 lines
2 KiB
C#
using ABI_RC.Core.Player;
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using ABI_RC.Core.Savior;
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using ABI_RC.Core.UI;
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using HarmonyLib;
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using MelonLoader;
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using Valve.VR;
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namespace GestureLock;
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public class GestureLock : MelonMod
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{
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[HarmonyPatch]
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private class HarmonyPatches
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{
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private static bool isLocked = false;
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private static bool toggleLock = false;
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private static float oldGestureLeft = 0;
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private static float oldGestureRight = 0;
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//Read VR Buttons
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[HarmonyPostfix]
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[HarmonyPatch(typeof(InputModuleSteamVR), "UpdateInput")]
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private static void AfterUpdateInput(ref SteamVR_Action_Boolean ___steamVrIndexGestureToggle, ref VRTrackerManager ____trackerManager)
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{
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if (!MetaPort.Instance.isUsingVr) return;
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toggleLock = false;
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if (___steamVrIndexGestureToggle.stateDown)
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{
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if (!____trackerManager.trackerNames.Contains("knuckles"))
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{
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toggleLock = true;
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}
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}
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}
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//Apply GestureLock
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[HarmonyPostfix]
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[HarmonyPatch(typeof(CVRInputManager), "Update")]
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private static void AfterUpdate(ref float ___gestureLeftRaw, ref float ___gestureLeft, ref float ___gestureRightRaw, ref float ___gestureRight)
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{
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if (!MetaPort.Instance.isUsingVr) return;
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if (toggleLock)
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{
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isLocked = !isLocked;
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oldGestureLeft = ___gestureLeft;
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oldGestureRight = ___gestureRight;
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MelonLogger.Msg("Gestures " + (isLocked ? "Locked" : "Unlocked"));
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CohtmlHud.Instance.ViewDropTextImmediate("", "Gesture Lock ", "Gestures " + (isLocked ? "Locked" : "Unlocked"));
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}
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if (isLocked)
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{
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//___gestureLeftRaw = oldGestureLeft;
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___gestureLeft = oldGestureLeft;
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//___gestureRightRaw = oldGestureRight;
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___gestureRight = oldGestureRight;
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}
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}
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}
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}
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