NAK_CVR_Mods/EzCurls/Main.cs

85 lines
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4 KiB
C#

using ABI_RC.Core.Savior;
using MelonLoader;
using System.Reflection;
namespace NAK.EzCurls;
public class EzCurls : MelonMod
{
internal const string SettingsCategory = nameof(EzCurls);
public static readonly MelonPreferences_Category Category =
MelonPreferences.CreateCategory(SettingsCategory);
public static readonly MelonPreferences_Entry<bool> EntryUseCurlSnapping =
Category.CreateEntry("UseCurlSnapping", true,
description: "Finger curl snapping to a specified value when in the specified range.");
public static readonly MelonPreferences_Entry<float> EntrySnappedCurlValue =
Category.CreateEntry("SnappedCurlValue", 0.5f,
description: "The value to which the finger curl snaps within the range.");
public static readonly MelonPreferences_Entry<float> EntryRangeStartPercent =
Category.CreateEntry("RangeStartPercent", 0.5f,
description: "The minimum value for the SnappedCurlValue range.");
public static readonly MelonPreferences_Entry<float> EntryRangeEndPercent =
Category.CreateEntry("RangeEndPercent", 0.8f,
description: "The maximum value for the SnappedCurlValue range.");
public static readonly MelonPreferences_Entry<bool> EntryUseCurlSmoothing =
Category.CreateEntry("UseCurlSmoothing", false,
description: "Finger curl smoothing to average out similar finger positions.");
public static readonly MelonPreferences_Entry<bool> EntryOnlySmoothNearbyCurl =
Category.CreateEntry("OnlySmoothNearbyCurl", false,
description: "Should the curl smoothing only influence the nearest curl?");
public static readonly MelonPreferences_Entry<bool> EntryDontSmoothExtremes =
Category.CreateEntry("DontSmoothExtremes", true,
description: "Should the finger curl smoothing be less effective on curls towards 0 or 1?");
public static readonly MelonPreferences_Entry<float> EntryCurlSimilarityThreshold =
Category.CreateEntry("CurlSimilarityThreshold", 0.1f,
description: "The threshold for curl similarity during curl smoothing.");
public static readonly MelonPreferences_Entry<float> EntryCurlSmoothingFactor =
Category.CreateEntry("CurlSmoothingFactor", 0.5f,
description: "The multiplier for curl smoothing.");
public override void OnInitializeMelon()
{
HarmonyInstance.Patch(
typeof(InputModuleSteamVR).GetMethod(nameof(InputModuleSteamVR.Start)),
prefix: new HarmonyLib.HarmonyMethod(typeof(EzCurls).GetMethod(nameof(OnInputModuleSteamVRStart_Prefix), BindingFlags.NonPublic | BindingFlags.Static))
);
foreach (MelonPreferences_Entry setting in Category.Entries)
setting.OnEntryValueChangedUntyped.Subscribe(OnSettingsChanged);
}
public static void OnSettingsChanged(object oldValue = null, object newValue = null)
{
if (InputModuleCurlAdjuster.Instance == null)
return;
// curl snapping
InputModuleCurlAdjuster.Instance.UseCurlSnapping = EntryUseCurlSnapping.Value;
InputModuleCurlAdjuster.Instance.SnappedCurlValue = EntrySnappedCurlValue.Value;
InputModuleCurlAdjuster.Instance.RangeStartPercent = EntryRangeStartPercent.Value;
InputModuleCurlAdjuster.Instance.RangeEndPercent = EntryRangeEndPercent.Value;
// curl smoothing
InputModuleCurlAdjuster.Instance.UseCurlSmoothing = EntryUseCurlSmoothing.Value;
InputModuleCurlAdjuster.Instance.OnlySmoothNearbyCurl = EntryOnlySmoothNearbyCurl.Value;
InputModuleCurlAdjuster.Instance.DontSmoothExtremes = EntryDontSmoothExtremes.Value;
InputModuleCurlAdjuster.Instance.CurlSimilarityThreshold = EntryCurlSimilarityThreshold.Value;
InputModuleCurlAdjuster.Instance.CurlSmoothingFactor = EntryCurlSmoothingFactor.Value;
}
private static void OnInputModuleSteamVRStart_Prefix(ref InputModuleSteamVR __instance)
{
__instance.gameObject.AddComponent<InputModuleCurlAdjuster>();
}
}