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https://github.com/NotAKidoS/NAK_CVR_Mods.git
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48 lines
No EOL
1.8 KiB
C#
48 lines
No EOL
1.8 KiB
C#
using ABI.CCK.Components;
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.Player;
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using UnityEngine;
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namespace NAK.DesktopVRSwitch.VRModeTrackers;
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public class CVRWorldTracker : VRModeTracker
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{
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public override void TrackerInit()
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{
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VRModeSwitchManager.OnPostVRModeSwitch += OnPostSwitch;
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}
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public override void TrackerDestroy()
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{
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VRModeSwitchManager.OnPostVRModeSwitch -= OnPostSwitch;
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}
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private void OnPostSwitch(object sender, VRModeSwitchManager.VRModeEventArgs args)
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{
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DesktopVRSwitch.Logger.Msg("Configuring CVRWorld. Updating PostProcessing & DesktopCameraController FOV settings.");
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// some post processing settings aren't used in VR
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CVRWorld.Instance.UpdatePostProcessing();
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UpdateCVRDesktopCameraController();
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}
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private void UpdateCVRDesktopCameraController()
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{
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// Just making sure- Starting in VR will not call Start() as rig is disabled
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if (CVR_DesktopCameraController._cam == null)
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CVR_DesktopCameraController._cam = PlayerSetup.Instance.desktopCamera.GetComponent<Camera>();
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CVR_DesktopCameraController.defaultFov = Mathf.Clamp(CVRWorld.Instance.fov, 60f, 120f);
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CVR_DesktopCameraController.zoomFov = CVR_DesktopCameraController.defaultFov * 0.5f;
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CVR_DesktopCameraController.enableZoom = CVRWorld.Instance.enableZoom;
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// must happen after PlayerSetupTracker
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CVR_DesktopCameraController.UpdateFov();
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CVR_MenuManager.Instance.coreData.instance.current_game_rule_no_zoom = !CVRWorld.Instance.enableZoom;
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// UICamera has a script that copies the FOV from the desktop cam.
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// Toggling the cameras on/off resets the aspect ratio,
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// so when rigs switch, that is already handled.
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}
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} |