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https://github.com/NotAKidoS/NAK_CVR_Mods.git
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34 lines
No EOL
1.1 KiB
C#
34 lines
No EOL
1.1 KiB
C#
using ABI_RC.Core;
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using ABI_RC.Core.UI;
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using UnityEngine;
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namespace NAK.DesktopVRSwitch.VRModeTrackers;
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public class CohtmlHudTracker : VRModeTracker
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{
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public override void TrackerInit()
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{
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VRModeSwitchManager.OnPostVRModeSwitch += OnPostSwitch;
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}
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public override void TrackerDestroy()
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{
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VRModeSwitchManager.OnPostVRModeSwitch -= OnPostSwitch;
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}
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private void OnPostSwitch(object sender, VRModeSwitchManager.VRModeEventArgs args)
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{
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DesktopVRSwitch.Logger.Msg("Configuring new hud affinity for CohtmlHud.");
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CohtmlHud.Instance.gameObject.transform.parent = Utils.GetPlayerCameraObject(args.IsUsingVr).transform;
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// This handles rotation and position
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CVRTools.ConfigureHudAffinity();
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CohtmlHud.Instance.gameObject.transform.localScale = new Vector3(1.2f, 1f, 1.2f);
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// required to set menu vr mode (why is it offset in js?)
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CohtmlHud.uiCoreGameData.isVr = args.IsUsingVr;
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if (CohtmlHud.Instance._isReady)
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CohtmlHud.Instance.hudView.View.TriggerEvent("updateCoreGameVars", CohtmlHud.uiCoreGameData);
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}
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} |