NAK_CVR_Mods/.Deprecated/EzCurls/ModSettings.cs

116 lines
No EOL
5.4 KiB
C#

using MelonLoader;
using UnityEngine;
namespace NAK.EzCurls;
public static class ModSettings
{
#region Melon Prefs
private const string SettingsCategory = nameof(EzCurls);
private static readonly MelonPreferences_Category Category =
MelonPreferences.CreateCategory(SettingsCategory);
// Tuned to the values Liquid uses, sign language nerd
private static readonly MelonPreferences_Entry<bool> EntryEnabled =
Category.CreateEntry("Enabled", true,
description: "Enable EzCurls.");
private static readonly MelonPreferences_Entry<bool> EntryUseCurlSnapping =
Category.CreateEntry("UseCurlSnapping", true,
description: "Finger curl snapping to a specified value when in the specified range.");
private static readonly MelonPreferences_Entry<float> EntrySnappedCurlValue =
Category.CreateEntry("SnappedCurlValue", 0.4f,
description: "The value to which the finger curl snaps within the range.");
private static readonly MelonPreferences_Entry<float> EntryRangeStartPercent =
Category.CreateEntry("RangeStartPercent", 0.25f,
description: "The minimum value for the SnappedCurlValue range.");
private static readonly MelonPreferences_Entry<float> EntryRangeEndPercent =
Category.CreateEntry("RangeEndPercent", 0.5f,
description: "The maximum value for the SnappedCurlValue range.");
private static readonly MelonPreferences_Entry<bool> EntryUseCurlSmoothing =
Category.CreateEntry("UseCurlSmoothing", true,
description: "Finger curl smoothing to average out similar finger positions.");
private static readonly MelonPreferences_Entry<bool> EntryOnlySmoothNearbyCurl =
Category.CreateEntry("OnlySmoothNearbyCurl", false,
description: "Should the curl smoothing only influence the nearest curl?");
private static readonly MelonPreferences_Entry<bool> EntryDontSmoothExtremes =
Category.CreateEntry("DontSmoothExtremes", true,
description: "Should the finger curl smoothing be less effective on curls towards 0 or 1?");
private static readonly MelonPreferences_Entry<float> EntryCurlSimilarityThreshold =
Category.CreateEntry("CurlSimilarityThreshold", 0.5f,
description: "The threshold for curl similarity during curl smoothing.");
private static readonly MelonPreferences_Entry<float> EntryCurlSmoothingFactor =
Category.CreateEntry("CurlSmoothingFactor", 0.4f,
description: "The multiplier for curl smoothing.");
// Curve control settings
private static readonly MelonPreferences_Entry<bool> EntryUseCurveControl =
Category.CreateEntry("UseCurveControl", true,
description: "Enable curve control mode to make the midrange of the curl more dense.");
private static readonly MelonPreferences_Entry<bool> EntryUseTunedCurveControl =
Category.CreateEntry("UseTunedCurveControl", true,
description: "Enables a pre-tuned curve.");
private static readonly MelonPreferences_Entry<float> EntryCurveMin =
Category.CreateEntry("CurveMin", 0.0f,
description: "The minimum value of the density curve.");
private static readonly MelonPreferences_Entry<float> EntryCurveMiddle =
Category.CreateEntry("CurveMiddle", 0.5f,
description: "The middle value of the density curve.");
private static readonly MelonPreferences_Entry<float> EntryCurveMax =
Category.CreateEntry("CurveMax", 1.0f,
description: "The maximum value of the density curve.");
#endregion
internal static void Initialize()
{
foreach (MelonPreferences_Entry setting in Category.Entries)
setting.OnEntryValueChangedUntyped.Subscribe(OnSettingsChanged);
}
internal static void OnSettingsChanged(object oldValue = null, object newValue = null)
{
if (InputModuleCurlAdjuster.Instance == null)
return;
// enabled
InputModuleCurlAdjuster.Instance.enabled = EntryEnabled.Value;
// curl snapping
InputModuleCurlAdjuster.Instance.UseCurlSnapping = EntryUseCurlSnapping.Value;
InputModuleCurlAdjuster.Instance.SnappedCurlValue = EntrySnappedCurlValue.Value;
InputModuleCurlAdjuster.Instance.RangeStartPercent = EntryRangeStartPercent.Value;
InputModuleCurlAdjuster.Instance.RangeEndPercent = EntryRangeEndPercent.Value;
// curl smoothing
InputModuleCurlAdjuster.Instance.UseCurlSmoothing = EntryUseCurlSmoothing.Value;
InputModuleCurlAdjuster.Instance.OnlySmoothNearbyCurl = EntryOnlySmoothNearbyCurl.Value;
InputModuleCurlAdjuster.Instance.DontSmoothExtremes = EntryDontSmoothExtremes.Value;
InputModuleCurlAdjuster.Instance.CurlSimilarityThreshold = EntryCurlSimilarityThreshold.Value;
InputModuleCurlAdjuster.Instance.CurlSmoothingFactor = EntryCurlSmoothingFactor.Value;
// curve control
InputModuleCurlAdjuster.Instance.UseCurveControl = EntryUseCurveControl.Value;
InputModuleCurlAdjuster.Instance.UseTunedCurveControl = EntryUseTunedCurveControl.Value;
InputModuleCurlAdjuster.Instance.DensityCurve = new AnimationCurve(
new Keyframe(0, EntryCurveMin.Value),
new Keyframe(0.5f, EntryCurveMiddle.Value),
new Keyframe(1, EntryCurveMax.Value)
);
}
}