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https://github.com/NotAKidoS/NAK_CVR_Mods.git
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49 lines
No EOL
1.3 KiB
C#
49 lines
No EOL
1.3 KiB
C#
using ABI_RC.Core;
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.Player;
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using HarmonyLib;
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using MagicaCloth2;
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using MelonLoader;
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using Unity.Burst;
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using Unity.Collections;
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using Unity.Jobs;
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using Unity.Mathematics;
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using UnityEngine;
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using UnityEngine.Jobs;
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namespace NAK.FuckOffMagicaCloth2;
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public class FuckOffMagicaCloth2Mod : MelonMod
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{
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private static MelonLogger.Instance Logger;
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public override void OnInitializeMelon()
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{
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Logger = LoggerInstance;
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ApplyPatches(typeof(MagicaCloth_Patches));
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}
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private void ApplyPatches(Type type)
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{
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try
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{
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HarmonyInstance.PatchAll(type);
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}
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catch (Exception e)
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{
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LoggerInstance.Msg($"Failed while patching {type.Name}!");
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LoggerInstance.Error(e);
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}
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}
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internal static class MagicaCloth_Patches
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{
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[HarmonyPrefix]
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[HarmonyPatch(typeof(MagicaCloth2.MagicaCloth), nameof(MagicaCloth2.MagicaCloth.Awake))]
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private static void MagicaCloth_Awake_Prefix(MagicaCloth2.MagicaCloth __instance)
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{
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__instance.SerializeData.selfCollisionConstraint.selfMode = SelfCollisionConstraint.SelfCollisionMode.None;
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__instance.SerializeData.selfCollisionConstraint.syncMode = SelfCollisionConstraint.SelfCollisionMode.None;
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}
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}
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} |