NAK_CVR_Mods/.Deprecated/FuckMagicaCloth2/Main.cs

49 lines
No EOL
1.3 KiB
C#

using ABI_RC.Core;
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.Player;
using HarmonyLib;
using MagicaCloth2;
using MelonLoader;
using Unity.Burst;
using Unity.Collections;
using Unity.Jobs;
using Unity.Mathematics;
using UnityEngine;
using UnityEngine.Jobs;
namespace NAK.FuckOffMagicaCloth2;
public class FuckOffMagicaCloth2Mod : MelonMod
{
private static MelonLogger.Instance Logger;
public override void OnInitializeMelon()
{
Logger = LoggerInstance;
ApplyPatches(typeof(MagicaCloth_Patches));
}
private void ApplyPatches(Type type)
{
try
{
HarmonyInstance.PatchAll(type);
}
catch (Exception e)
{
LoggerInstance.Msg($"Failed while patching {type.Name}!");
LoggerInstance.Error(e);
}
}
internal static class MagicaCloth_Patches
{
[HarmonyPrefix]
[HarmonyPatch(typeof(MagicaCloth2.MagicaCloth), nameof(MagicaCloth2.MagicaCloth.Awake))]
private static void MagicaCloth_Awake_Prefix(MagicaCloth2.MagicaCloth __instance)
{
__instance.SerializeData.selfCollisionConstraint.selfMode = SelfCollisionConstraint.SelfCollisionMode.None;
__instance.SerializeData.selfCollisionConstraint.syncMode = SelfCollisionConstraint.SelfCollisionMode.None;
}
}
}