NAK_CVR_Mods/.Deprecated/InteractionTest/ColliderTest/AvatarColliderStruct.cs

59 lines
No EOL
2.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
public struct AvatarTransforms
{
public Transform root;
public Transform hips;
public Transform spine;
public Transform chest;
public Transform neck;
public Transform head;
public Transform leftShoulder;
public Transform leftUpperArm;
public Transform leftLowerArm;
public Transform leftHand;
public Transform rightShoulder;
public Transform rightUpperArm;
public Transform rightLowerArm;
public Transform rightHand;
public Transform leftUpperLeg;
public Transform leftLowerLeg;
public Transform leftFoot;
public Transform rightUpperLeg;
public Transform rightLowerLeg;
public Transform rightFoot;
public AvatarTransforms GetAvatarTransforms(Animator animator)
{
AvatarTransforms result = new AvatarTransforms()
{
root = animator.transform,
hips = animator.GetBoneTransform(HumanBodyBones.Hips),
spine = animator.GetBoneTransform(HumanBodyBones.Spine),
chest = animator.GetBoneTransform(HumanBodyBones.Chest),
neck = animator.GetBoneTransform(HumanBodyBones.Neck),
head = animator.GetBoneTransform(HumanBodyBones.Head),
leftShoulder = animator.GetBoneTransform(HumanBodyBones.LeftShoulder),
leftUpperArm = animator.GetBoneTransform(HumanBodyBones.LeftUpperArm),
leftLowerArm = animator.GetBoneTransform(HumanBodyBones.LeftLowerArm),
leftHand = animator.GetBoneTransform(HumanBodyBones.LeftHand),
rightShoulder = animator.GetBoneTransform(HumanBodyBones.RightShoulder),
rightUpperArm = animator.GetBoneTransform(HumanBodyBones.RightUpperArm),
rightLowerArm = animator.GetBoneTransform(HumanBodyBones.RightLowerArm),
rightHand = animator.GetBoneTransform(HumanBodyBones.RightHand),
leftUpperLeg = animator.GetBoneTransform(HumanBodyBones.LeftUpperLeg),
leftLowerLeg = animator.GetBoneTransform(HumanBodyBones.LeftLowerLeg),
leftFoot = animator.GetBoneTransform(HumanBodyBones.LeftFoot),
rightUpperLeg = animator.GetBoneTransform(HumanBodyBones.RightUpperLeg),
rightLowerLeg = animator.GetBoneTransform(HumanBodyBones.RightLowerLeg),
rightFoot = animator.GetBoneTransform(HumanBodyBones.RightFoot),
};
return result;
}
}