NAK_CVR_Mods/.Deprecated/PlaySpaceScaleFix/HarmonyPatches.cs

54 lines
No EOL
2.2 KiB
C#

using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using HarmonyLib;
using UnityEngine;
namespace NAK.PlaySpaceScaleFix.HarmonyPatches;
class PlayerSetupPatches
{
/**
Store vrCamera position before vrRig is scaled.
Use new vrCamera position after vrRig is scaled to get an offset.
Use offset on _PlayerLocal object to keep player in place.
Calculate scale difference, use to scale the avatars local position to keep avatar in place.
**/
[HarmonyPrefix]
[HarmonyPatch(typeof(PlayerSetup), nameof(PlayerSetup.SetPlaySpaceScale))]
static void Prefix_PlayerSetup_SetPlaySpaceScale(ref PlayerSetup __instance, ref Vector3 __state)
{
__state = __instance.vrCamera.transform.position;
__state.y = __instance.transform.position.y;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(PlayerSetup), nameof(PlayerSetup.SetPlaySpaceScale))]
static void Postfix_PlayerSetup_SetPlaySpaceScale(ref PlayerSetup __instance, ref Vector3 __state)
{
// DesktopVRSwitch might allow an offset other than 0,0,0 for the vrCamera in Desktop
// Safest to just not run this patch if in Desktop, as Desktop doesn't have an offset at all anyways
if (!PlaySpaceScaleFix.EntryEnabled.Value || !MetaPort.Instance.isUsingVr)
return;
Vector3 newPosition = __instance.vrCamera.transform.position;
newPosition.y = __instance.transform.position.y;
Vector3 offset = newPosition - __state;
// Offset _PlayerLocal to keep player in place
__instance.transform.position -= offset;
// Scale avatar local position to keep avatar in place
if (__instance._avatar != null)
{
// This calculation done in PlayerSetup.CheckUpdateAvatarScaleToPlaySpaceRelation already, but using Initial scale.
// We only need difference between last and current scale for scaling the localposition.
Vector3 scaleDifferenceNotInitial = __instance.DivideVectors(__instance._avatar.transform.localScale, __instance.lastScale);
__instance._avatar.transform.localPosition = Vector3.Scale(__instance._avatar.transform.localPosition, scaleDifferenceNotInitial);
}
}
}