NAK_CVR_Mods/.Deprecated/ReconnectionSystemFix/Patches.cs

117 lines
No EOL
4.5 KiB
C#

using ABI_RC.Core.IO;
using ABI_RC.Core.Networking;
using ABI_RC.Core.Networking.IO.Instancing;
using ABI_RC.Core.Networking.Jobs;
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using ABI_RC.Core.UI;
using ABI_RC.Core.Util;
using ABI_RC.Helpers;
using ABI_RC.Systems.Communications;
using ABI_RC.Systems.Communications.Settings;
using ABI_RC.Systems.GameEventSystem;
using DarkRift;
using HarmonyLib;
using UnityEngine;
namespace NAK.ReconnectionSystemFix.Patches;
internal static class NetworkManagerPatches
{
internal static bool IsRecoveringFromReconnectionEvent;
private static float LatestReconnectTime;
[HarmonyPrefix]
[HarmonyPatch(typeof(NetworkManager), nameof(NetworkManager.OnGameNetworkConnected))]
private static bool Prefix_NetworkManager_OnGameNetworkConnected(ref NetworkManager __instance)
{
if (Instances.IsReconnecting && !IsRecoveringFromReconnectionEvent)
{
IsRecoveringFromReconnectionEvent = true;
SchedulerSystem.AddJob(CheckIfConnectionIsStable, 1f, 1f, -1);
}
LatestReconnectTime = Time.time;
// CVRWorld.Start calls TryDeleteAllPlayers anyways ???
// if (Instances.IsConnectingInitially) // reimplemented method to add this check, cause i cant do transpiler :(
// {
// foreach (CVRPlayerEntity cvrplayerEntity in CVRPlayerManager.Instance.NetworkPlayers)
// {
// Object.Destroy(cvrplayerEntity.PlayerObject);
// cvrplayerEntity.Recycle();
// }
// CVRPlayerManager.Instance.NetworkPlayers.Clear();
// }
SchedulerSystem.RemoveJob(__instance.ResetReconnectionAttempts);
__instance.ResetReconnectionAttempts();
__instance.DisableRefreshJoinToken();
SchedulerSystem.AddJob(__instance.RefreshJoinToken, 300f, 0f, 1);
RichPresence.LastConnectedToServer = DiscordTime.TimeNow();
if (__instance.GameNetwork.ConnectionState == ConnectionState.Connected)
{
using DRMessageHelper drmessageHelper = new(Tags.AuthenticationProfileSelection);
drmessageHelper.Write(Instances.IsReconnecting); // NOTE: this is broken on GS side
drmessageHelper.Write(Instances.RejoinToken);
drmessageHelper.Send(__instance.GameNetwork);
}
MetaPort.Instance.CurrentInstanceId = Instances.RequestedInstance;
CohtmlHud.Instance.SetDisplayChain(0);
CohtmlHud.Instance.ClearViewDropText();
Instances.ForceDisconnect = false;
Instances.IsConnectingInitially = false;
if (Instances.IsReconnecting) CVRGameEventSystem.Instance.OnConnectionRecovered.Invoke(MetaPort.Instance.CurrentInstanceId);
else if (Comms_SettingsHandler.MuteInputOnJoin) Comms_Manager.IsMicMuted = true;
Instances.IsReconnecting = false;
return false;
}
private static void CheckIfConnectionIsStable()
{
ReconnectionSystemFix.Logger.Msg("Checking if connection is stable...");
if (Time.time - LatestReconnectTime > 3f)
{
ReconnectionSystemFix.Logger.Msg("Connection is stable!");
IsRecoveringFromReconnectionEvent = false;
SchedulerSystem.RemoveJob(CheckIfConnectionIsStable);
}
}
}
internal static class AvatarUpdatePatches
{
[HarmonyPrefix]
[HarmonyPatch(typeof(AvatarUpdate), nameof(AvatarUpdate.Apply))]
private static bool Prefix_AvatarUpdate_Apply(Message message)
{
if (!NetworkManagerPatches.IsRecoveringFromReconnectionEvent)
return true; // normal operation
// hack 2
using DRMessageHelper drmessageHelper = new(message);
drmessageHelper.Read(out string _);
drmessageHelper.Read(out string avatarId);
return CVRPlayerManager.Instance.NetworkPlayers.All(player => player.AvatarId != avatarId);
}
}
internal static class CVRPlayerManagerPatches
{
[HarmonyPrefix]
[HarmonyPatch(typeof(CVRPlayerManager), nameof(CVRPlayerManager.TryCreatePlayer))]
private static bool Prefix_CVRPlayerManager_TryCreatePlayer(Message message)
{
if (!NetworkManagerPatches.IsRecoveringFromReconnectionEvent)
return true; // normal operation
// hack
using DRMessageHelper drmessageHelper = new(message);
drmessageHelper.Read(out string userId);
return CVRPlayerManager.Instance.NetworkPlayers.All(player => player.Uuid != userId);
}
}