NAK_CVR_Mods/.Deprecated/SuperAwesomeMod/Interaction/CVRPlayerHand.cs

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1 KiB
C#

using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.InteractionSystem.Base;
using ABI_RC.Systems.InputManagement;
using UnityEngine;
using UnityEngine.Serialization;
namespace ABI_RC.Core.Player.Interaction
{
public class CVRPlayerHand : MonoBehaviour
{
#region Fields
[SerializeField]
private CVRHand _hand;
// Pickup rig
[SerializeField] private Transform rayDirection;
[SerializeField] private Transform _attachmentPoint;
[SerializeField] private Transform _pivotPoint;
[SerializeField] private VelocityTracker _velocityTracker;
// Pickup state
private bool _isHoldingObject;
private Pickupable _heldPickupable;
private Pickupable _proximityPickupable;
#endregion Fields
#region Unity Events
#endregion Unity Events
#region Private Methods
#endregion Private Methods
#region Public Methods
#endregion Public Methods
}
}