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38 lines
No EOL
1.3 KiB
C#
38 lines
No EOL
1.3 KiB
C#
using ABI_RC.Core.InteractionSystem.Base;
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using ABI_RC.Core.UI;
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using NAK.SuperAwesomeMod.Components;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace ABI_RC.Core.Player.Interaction.RaycastImpl
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{
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public struct CVRRaycastResult
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{
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// Hit flags
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public bool hitWorld; // Any non-specific collision
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public bool hitWater; // Hit a fluid volume
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public bool hitCohtml; // Specifically hit a COHTML view (Main/Quick Menu)
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public bool isProximityHit; // Hit was from proximity sphere check
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public bool hitUnityUi; // Hit a canvas
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// Main raycast hit info
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public RaycastHit hit;
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public RaycastHit? waterHit; // Only valid if hitWater is true
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// Specific hit components
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public Pickupable hitPickupable;
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public Interactable hitInteractable;
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public Selectable hitSelectable;
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public ICanvasElement hitCanvasElement;
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// COHTML specific results
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public CohtmlControlledView hitCohtmlView;
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public Vector2 hitCohtmlCoords;
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// Telepathic pickup
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public bool hasTelepathicGrabCandidate;
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public Pickupable telepathicPickupable;
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public Vector3 telepathicGrabPoint;
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}
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} |