NAK_CVR_Mods/.Experimental/LuaNetworkVariables/Main.cs
2025-04-03 03:03:24 -05:00

58 lines
No EOL
1.3 KiB
C#

using ABI_RC.Core.Player;
using MelonLoader;
using UnityEngine;
namespace NAK.LuaNetVars;
public class LuaNetVarsMod : MelonMod
{
internal static MelonLogger.Instance Logger;
#region Melon Preferences
#endregion Melon Preferences
#region Melon Events
public override void OnInitializeMelon()
{
Logger = LoggerInstance;
ApplyPatches(typeof(Patches.LuaScriptFactory_Patches));
ApplyPatches(typeof(Patches.CVRSyncHelper_Patches));
}
public override void OnUpdate()
{
// if (Input.GetKeyDown(KeyCode.F1))
// {
// PlayerSetup.Instance.DropProp("be0b5acc-a987-48dc-a28b-62bd912fe3a0");
// }
//
// if (Input.GetKeyDown(KeyCode.F2))
// {
// GameObject go = new("TestSyncedObject");
// go.AddComponent<TestSyncedObject>();
// }
}
#endregion Melon Events
#region Melon Mod Utilities
private void ApplyPatches(Type type)
{
try
{
HarmonyInstance.PatchAll(type);
}
catch (Exception e)
{
LoggerInstance.Msg($"Failed while patching {type.Name}!");
LoggerInstance.Error(e);
}
}
#endregion Melon Mod Utilities
}