mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-09-01 13:59:22 +00:00
99 lines
No EOL
4 KiB
C#
99 lines
No EOL
4 KiB
C#
#if !UNITY_EDITOR
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using System.Globalization;
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using ABI_RC.Core.UI;
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using ABI_RC.Core.Util.AssetFiltering;
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using ABI_RC.Systems.Movement;
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using MelonLoader;
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using NAK.OriginShift.Components;
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using NAK.OriginShiftMod.Integrations;
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using OriginShift.Integrations;
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using UnityEngine;
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namespace NAK.OriginShift;
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// Links I looked at:
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// Controller/Event Listener Setup: https://manuel-rauber.com/2022/04/06/floating-origin-in-unity/amp/
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// Move Scene Roots: https://gist.github.com/brihernandez/9ebbaf35070181fa1ee56f9e702cc7a5
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// Looked cool but didn't really find anything to use: https://docs.coherence.io/coherence-sdk-for-unity/world-origin-shifting
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// One Day when we move to 2022: https://docs.unity3d.com/6000.0/Documentation/Manual/LightProbes-Moving.html
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public class OriginShiftMod : MelonMod
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{
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internal static MelonLogger.Instance Logger;
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internal static HarmonyLib.Harmony HarmonyInst;
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#region Melon Mod Overrides
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public override void OnInitializeMelon()
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{
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Logger = LoggerInstance;
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HarmonyInst = HarmonyInstance;
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ModSettings.Initialize();
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ApplyPatches(typeof(Patches.BetterBetterCharacterControllerPatches)); // origin shift monitor
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ApplyPatches(typeof(Patches.CVRSpawnablePatches)); // components & remote spawnable pos
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// Compatibility Mode
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ApplyPatches(typeof(Patches.PlayerSetupPatches)); // net ik, camera occlusion culling
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ApplyPatches(typeof(Patches.Comms_ClientPatches)); // voice pos
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ApplyPatches(typeof(Patches.CVRSyncHelperPatches)); // spawnable pos
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ApplyPatches(typeof(Patches.PuppetMasterPatches)); // remote player pos
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ApplyPatches(typeof(Patches.CVRObjectSyncPatches)); // remote object pos
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ApplyPatches(typeof(Patches.DbJobsAvatarManagerPatches)); // dynamic bones
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ApplyPatches(typeof(Patches.CVRPortalManagerPatches)); // portals
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ApplyPatches(typeof(Patches.RCC_SkidmarksManagerPatches)); // skidmarks
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ApplyPatches(typeof(Patches.CVRPickupObjectPatches)); // pickup object respawn height
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ApplyPatches(typeof(Patches.PortableCameraPatches)); // camera occlusion culling
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ApplyPatches(typeof(Patches.PathingCameraPatches)); // camera occlusion culling
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// add our components to the world whitelist
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WorldFilter._Base.Add(typeof(OriginShiftController)); // base component
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WorldFilter._Base.Add(typeof(OriginShiftEventReceiver)); // generic event listener
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WorldFilter._Base.Add(typeof(OriginShiftParticleSystemReceiver)); // particle system
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WorldFilter._Base.Add(typeof(OriginShiftRigidbodyReceiver)); // rigidbody
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WorldFilter._Base.Add(typeof(OriginShiftTrailRendererReceiver)); // trail renderer
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WorldFilter._Base.Add(typeof(OriginShiftTransformReceiver)); // transform
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// chunk controller
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WorldFilter._Base.Add(typeof(ChunkController));
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WorldFilter._Base.Add(typeof(ChunkListener));
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WorldFilter._Base.Add(typeof(ChunkCreator));
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InitializeIntegration("BTKUILib", BtkUiAddon.Initialize); // quick menu ui
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InitializeIntegration("ThirdPerson", ThirdPersonAddon.Initialize); // camera occlusion culling
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InitializeIntegration("PlayerRagdollMod", RagdollAddon.Initialize); // ragdoll rigidbodys
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}
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#endregion Melon Mod Overrides
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#region Melon Mod Utilities
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private static void InitializeIntegration(string modName, Action integrationAction)
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{
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if (RegisteredMelons.All(it => it.Info.Name != modName))
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return;
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Logger.Msg($"Initializing {modName} integration.");
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integrationAction.Invoke();
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}
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private void ApplyPatches(Type type)
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{
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try
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{
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HarmonyInstance.PatchAll(type);
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}
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catch (Exception e)
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{
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LoggerInstance.Msg($"Failed while patching {type.Name}!");
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LoggerInstance.Error(e);
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}
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}
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#endregion Melon Mod Utilities
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}
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#endif |