mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-09-01 13:59:22 +00:00
151 lines
No EOL
5.1 KiB
C#
151 lines
No EOL
5.1 KiB
C#
// using ABI_RC.Core.Networking;
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// using ABI_RC.Systems.ModNetwork;
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// using DarkRift;
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// using UnityEngine;
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//
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// namespace NAK.OriginShift.Networking;
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//
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// public static class ModNetwork
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// {
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// public static bool Debug_NetworkInbound = false;
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// public static bool Debug_NetworkOutbound = false;
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//
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// private static bool _isSubscribedToModNetwork;
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//
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// private struct MovementParentSyncData
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// {
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// public bool HasSyncedThisData;
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// public int MarkerHash;
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// public Vector3 RootPosition;
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// public Vector3 RootRotation;
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// // public Vector3 HipPosition;
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// // public Vector3 HipRotation;
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// }
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//
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// private static MovementParentSyncData _latestMovementParentSyncData;
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//
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// #region Constants
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//
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// private const string ModId = "MelonMod.NAK.RelativeSync";
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//
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// #endregion
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//
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// #region Enums
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//
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// private enum MessageType : byte
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// {
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// MovementParentOrChair = 0
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// //RelativePickup = 1,
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// //RelativeAttachment = 2,
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// }
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//
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// #endregion
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//
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// #region Mod Network Internals
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//
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// internal static void Subscribe()
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// {
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// ModNetworkManager.Subscribe(ModId, OnMessageReceived);
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//
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// _isSubscribedToModNetwork = ModNetworkManager.IsSubscribed(ModId);
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// if (!_isSubscribedToModNetwork)
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// Debug.LogError("Failed to subscribe to Mod Network!");
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// }
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//
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// // Called right after NetworkRootDataUpdate.Submit()
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// internal static void SendRelativeSyncUpdate()
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// {
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// if (!_isSubscribedToModNetwork)
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// return;
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//
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// if (_latestMovementParentSyncData.HasSyncedThisData)
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// return;
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//
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// SendMessage(MessageType.MovementParentOrChair, _latestMovementParentSyncData.MarkerHash,
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// _latestMovementParentSyncData.RootPosition, _latestMovementParentSyncData.RootRotation);
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//
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// _latestMovementParentSyncData.HasSyncedThisData = true;
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// }
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//
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// public static void SetLatestRelativeSync(
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// int markerHash,
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// Vector3 position, Vector3 rotation)
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// {
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// // check if the data has changed
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// if (_latestMovementParentSyncData.MarkerHash == markerHash
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// && _latestMovementParentSyncData.RootPosition == position
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// && _latestMovementParentSyncData.RootRotation == rotation)
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// return; // no need to update (shocking)
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//
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// _latestMovementParentSyncData.HasSyncedThisData = false; // reset
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// _latestMovementParentSyncData.MarkerHash = markerHash;
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// _latestMovementParentSyncData.RootPosition = position;
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// _latestMovementParentSyncData.RootRotation = rotation;
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// }
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//
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// private static void SendMessage(MessageType messageType, int markerHash, Vector3 position, Vector3 rotation)
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// {
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// if (!IsConnectedToGameNetwork())
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// return;
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//
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// using ModNetworkMessage modMsg = new(ModId);
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// modMsg.Write((byte)messageType);
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// modMsg.Write(markerHash);
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// modMsg.Write(position);
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// modMsg.Write(rotation);
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// modMsg.Send();
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//
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// if (Debug_NetworkOutbound)
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// Debug.Log(
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// $"[Outbound] MessageType: {messageType}, MarkerHash: {markerHash}, Position: {position}, " +
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// $"Rotation: {rotation}");
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// }
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//
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// private static void OnMessageReceived(ModNetworkMessage msg)
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// {
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// msg.Read(out byte msgTypeRaw);
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//
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// if (!Enum.IsDefined(typeof(MessageType), msgTypeRaw))
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// return;
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//
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// switch ((MessageType)msgTypeRaw)
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// {
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// case MessageType.MovementParentOrChair:
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// msg.Read(out int markerHash);
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// msg.Read(out Vector3 receivedPosition);
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// msg.Read(out Vector3 receivedRotation);
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// // msg.Read(out Vector3 receivedHipPosition);
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// // msg.Read(out Vector3 receivedHipRotation);
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//
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// OnNetworkPositionUpdateReceived(msg.Sender, markerHash, receivedPosition, receivedRotation);
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//
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// if (Debug_NetworkInbound)
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// Debug.Log($"[Inbound] Sender: {msg.Sender}, MarkerHash: {markerHash}, " +
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// $"Position: {receivedPosition}, Rotation: {receivedRotation}");
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// break;
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// default:
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// Debug.LogError($"Invalid message type received from: {msg.Sender}");
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// break;
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// }
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// }
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//
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// #endregion
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//
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// #region Private Methods
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//
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// private static bool IsConnectedToGameNetwork()
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// {
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// return NetworkManager.Instance != null
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// && NetworkManager.Instance.GameNetwork != null
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// && NetworkManager.Instance.GameNetwork.ConnectionState == ConnectionState.Connected;
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// }
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//
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// private static void OnNetworkPositionUpdateReceived(
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// string sender, int markerHash,
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// Vector3 position, Vector3 rotation)
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// {
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// RelativeSyncManager.ApplyRelativeSync(sender, markerHash, position, rotation);
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// }
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//
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// #endregion
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// } |