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42 lines
No EOL
1.6 KiB
C#
42 lines
No EOL
1.6 KiB
C#
using MelonLoader;
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using NAK.AvatarQueueSystemTweaks.Patches;
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namespace NAK.AvatarQueueSystemTweaks;
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public class AvatarQueueSystemTweaksMod : MelonMod
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{
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public static readonly MelonPreferences_Category Category =
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MelonPreferences.CreateCategory(nameof(AvatarQueueSystemTweaks));
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public static readonly MelonPreferences_Entry<bool> EntryPrioritizeSelf =
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Category.CreateEntry("prioritize_self", true, "Prioritize Self", description: "Prioritize loading of your own avatar over others.");
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public static readonly MelonPreferences_Entry<bool> EntryPrioritizeFriends =
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Category.CreateEntry("prioritize_friends", true, "Prioritize Friends", description: "Prioritize loading of friends avatars over others.");
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public static readonly MelonPreferences_Entry<bool> EntryLoadByDistance =
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Category.CreateEntry("load_by_distance", true, "Load By Distance", description: "Prioritize loading of avatars by distance.");
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// public static readonly MelonPreferences_Entry<bool> EntryChokeInstantiation =
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// Category.CreateEntry("choke_instantiation", false, "Choke Instantiation",
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// description: "Chokes the instantiation queue by waiting 0.2s");
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public override void OnInitializeMelon()
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{
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//ApplyPatches(typeof(CVRObjectLoaderPatches));
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ApplyPatches(typeof(AvatarQueueSystemPatches));
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}
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private void ApplyPatches(Type type)
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{
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try
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{
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HarmonyInstance.PatchAll(type);
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}
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catch (Exception e)
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{
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LoggerInstance.Msg($"Failed while patching {type.Name}!");
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LoggerInstance.Error(e);
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}
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}
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} |