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19 lines
No EOL
447 B
C#
19 lines
No EOL
447 B
C#
using ABI_RC.Core.Player;
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using HarmonyLib;
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namespace Blackout;
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[HarmonyPatch]
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internal class HarmonyPatches
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{
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//Support for changing VRMode during runtime.
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[HarmonyPostfix]
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[HarmonyPatch(typeof(PlayerSetup), "CalibrateAvatar")]
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private static void CheckVRModeOnSwitch()
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{
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if (Blackout.inVR != PlayerSetup.Instance._inVr)
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{
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BlackoutController.Instance.SetupBlackoutInstance();
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}
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}
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} |