NAK_CVR_Mods/DesktopVRSwitch/VRModeTrackers/CVRInputManagerTracker.cs
2023-09-15 17:47:26 -05:00

46 lines
No EOL
1.6 KiB
C#

using ABI_RC.Systems.InputManagement;
using ABI_RC.Systems.InputManagement.InputModules;
namespace NAK.DesktopVRSwitch.VRModeTrackers;
public class CVRInputManagerTracker : VRModeTracker
{
public override void TrackerInit()
{
VRModeSwitchManager.OnPostVRModeSwitch += OnPostSwitch;
}
public override void TrackerDestroy()
{
VRModeSwitchManager.OnPostVRModeSwitch -= OnPostSwitch;
}
private void OnPostSwitch(object sender, VRModeSwitchManager.VRModeEventArgs args)
{
DesktopVRSwitch.Logger.Msg("Resetting CVRInputManager inputs.");
CVRInputManager.Instance.inputEnabled = true;
// IM CRYING
//CVRInputManager.Instance.reload = true;
//just in case
CVRInputManager.Instance.textInputFocused = false;
//sometimes head can get stuck, so just in case
CVRInputManager.Instance.independentHeadToggle = false;
//just nice to load into desktop with idle gesture
CVRInputManager.Instance.gestureLeft = 0f;
CVRInputManager.Instance.gestureLeftRaw = 0f;
CVRInputManager.Instance.gestureRight = 0f;
CVRInputManager.Instance.gestureRightRaw = 0f;
//turn off finger tracking input
CVRInputManager.Instance.individualFingerTracking = false;
//add input module if you started in desktop
if (CVRInputManager._moduleXR == null)
CVRInputManager.Instance.AddInputModule(CVRInputManager._moduleXR = new CVRInputModule_XR());
//enable xr input or whatnot
CVRInputManager._moduleXR.InputEnabled = args.IsUsingVr;
}
}