My ChilloutVR mods in one fat repo.
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NotAKidoS 3ebd743227 tweak head turn return to respect X angles
Head turn would be janky if Y angle reached 0 before X axis reached target angle.
2023-03-03 18:44:49 -06:00
MenuScalePatch tweak head turn return to respect X angles 2023-03-03 18:44:49 -06:00
.gitattributes Initial commit 2022-09-10 05:24:56 -05:00
.gitignore Initial commit 2022-09-10 05:24:56 -05:00
LICENSE initial upload 2022-09-10 05:29:42 -05:00
README.md Update README.md 2023-02-09 22:59:29 -06:00

MenuScalePatch

Originally forced menu position to update while scaling. Now changes ChilloutVR menu behavior to feel less clunky.

Features:

  • Menu position properly updates at end of update cycle.

    • This makes sure menu is always correctly positioned while moving and scaling.
    • This also allows for menus to be used while moving. (this is iffy though)
  • Adds independent head moving support while on Desktop. (makes selecting users easier)

    • Hold ALT while on Desktop. Native feature that now works while in a menu.
  • Implemented world anchors for menus. They can now be placed in the world, but still attached to you.

    • This is used for independent head movement internally, as well as a toggle for VR QM.
  • Main Menu in VR is now attached to player rig.

    • Menu will now follow you while moving in world space, but not while moving in play space.

https://user-images.githubusercontent.com/37721153/189479474-41e93dff-a695-42f2-9d20-6a895a723039.mp4


Here is the block of text where I tell you this mod is not affiliated or endorsed by ABI. https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games

This mod is an independent creation and is not affiliated with, supported by or approved by Alpha Blend Interactive.

Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use.

To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive.