mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-09-02 14:29:25 +00:00
62 lines
No EOL
2.9 KiB
C#
62 lines
No EOL
2.9 KiB
C#
using MelonLoader;
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namespace NAK.IKFixes;
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public class IKFixes : MelonMod
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{
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internal const string SettingsCategory = nameof(IKFixes);
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public static readonly MelonPreferences_Category Category =
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MelonPreferences.CreateCategory(SettingsCategory);
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public static readonly MelonPreferences_Entry<bool> EntryUseFakeRootAngle =
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Category.CreateEntry("use_fake_root_angle", true, display_name: "Use Fake Root Angle", description: "Emulates maxRootAngle. This fixes feet pointing in direction of head when looking around.");
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public static readonly MelonPreferences_Entry<float> EntryFakeRootAngleLimit =
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Category.CreateEntry("fake_root_angle_limit", 25f, display_name: "Fake Root Angle Limit (25f)", description: "Specifies the maximum angle the lower body can have relative to the head when rotating.");
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public static readonly MelonPreferences_Entry<float> EntryNeckStiffness =
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Category.CreateEntry("neck_stiffness", 0.2f, display_name: "Neck Stiffness (0.2f)", description: "Neck stiffness.");
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public static readonly MelonPreferences_Entry<float> EntryBodyRotStiffness =
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Category.CreateEntry("body_rot_stiffness", 0.1f, display_name: "Body Rot Stiffness (0.1f)", description: "Body rotation stiffness.");
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public static readonly MelonPreferences_Entry<float> EntryRotateChestByHands =
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Category.CreateEntry("rot_chest_by_hands", 1f, display_name: "Rot Chest By Hands (1f)", description: "Rotate chest by hands.");
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public static readonly MelonPreferences_Entry<float> EntryBendToTargetWeight =
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Category.CreateEntry("leg_bend_to_target", 1f, display_name: "Leg Bend To Target (1f)", description: "Leg bend to target weight");
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public static readonly MelonPreferences_Entry<bool> EntryAssignRemainingTrackers =
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Category.CreateEntry("assign_remaining_trackers", true, display_name: "Assign Remaining Trackers (true)", description: "Should the game calibrate any additional trackers as secondary trackers for already-tracked points?");
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public override void OnInitializeMelon()
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{
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ApplyPatches(typeof(HarmonyPatches.BodySystemPatches));
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ApplyPatches(typeof(HarmonyPatches.PlayerSetupPatches));
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ApplyPatches(typeof(HarmonyPatches.IKSystemPatches));
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InitializeIntegration("UI Expansion Kit", Integrations.UIExKitAddon.Initialize);
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}
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private void InitializeIntegration(string modName, Action integrationAction)
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{
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if (RegisteredMelons.All(it => it.Info.Name != modName))
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return;
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LoggerInstance.Msg($"Initializing {modName} integration.");
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integrationAction.Invoke();
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}
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private void ApplyPatches(Type type)
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{
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try
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{
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HarmonyInstance.PatchAll(type);
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}
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catch (Exception e)
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{
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LoggerInstance.Msg($"Failed while patching {type.Name}!");
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LoggerInstance.Error(e);
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}
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}
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} |