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https://github.com/NotAKidoS/NAK_CVR_Mods.git
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47 lines
No EOL
1.7 KiB
C#
47 lines
No EOL
1.7 KiB
C#
using ABI_RC.Systems.IK;
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using HarmonyLib;
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using UnityEngine;
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using Valve.VR;
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namespace NAK.TrackedPointFix.HarmonyPatches;
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class IKSystemPatches
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{
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[HarmonyPostfix]
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[HarmonyPatch(typeof(TrackingPoint), nameof(TrackingPoint.SetVisibility))]
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static void Postfix_TrackingPoint_SetVisibility(ref TrackingPoint __instance)
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{
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GameObject systemTracker = __instance.referenceTransform.Find("DisplayTracker").gameObject;
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if (systemTracker != null)
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{
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systemTracker.SetActive(__instance.displayObject.activeSelf);
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__instance.displayObject.SetActive(false);
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}
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(TrackingPoint), nameof(TrackingPoint.Initialize))]
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static void Postfix_TrackingPoint_Initialize(ref TrackingPoint __instance)
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{
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GameObject systemTracker = new GameObject();
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systemTracker.name = "DisplayTracker";
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systemTracker.transform.parent = __instance.referenceTransform;
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systemTracker.transform.localPosition = Vector3.zero;
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systemTracker.transform.localRotation = Quaternion.identity;
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systemTracker.transform.localScale = Vector3.one;
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systemTracker.SetActive(false);
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SteamVR_RenderModel renderModel = systemTracker.AddComponent<SteamVR_RenderModel>();
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renderModel.enabled = true;
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renderModel.updateDynamically = false;
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renderModel.createComponents = false;
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renderModel.SetDeviceIndex(ExtractNumberFromTrackingPoint(__instance.name));
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}
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public static int ExtractNumberFromTrackingPoint(string inputString)
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{
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string numberString = inputString.Replace("SteamVR_", "");
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int number = int.Parse(numberString);
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return number;
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}
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} |