mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-09-02 06:19:22 +00:00
374 lines
No EOL
12 KiB
C#
374 lines
No EOL
12 KiB
C#
using System.Collections;
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using System.Reflection;
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Savior;
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using ABI_RC.Core.Util.AnimatorManager;
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using ABI_RC.Systems.GameEventSystem;
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using ABI_RC.Systems.InputManagement;
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using ABI.CCK.Components;
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using HarmonyLib;
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using MelonLoader;
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using NAK.ASTExtension.Extensions;
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using UnityEngine;
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namespace NAK.ASTExtension;
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public class ASTExtensionMod : MelonMod
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{
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private static MelonLogger.Instance Logger;
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#region Melon Preferences
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private static readonly MelonPreferences_Category Category =
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MelonPreferences.CreateCategory(nameof(ASTExtension));
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private static readonly MelonPreferences_Entry<bool> EntryUseScaleGesture =
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Category.CreateEntry("use_scale_gesture", true,
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"Use Scale Gesture", "Use the scale gesture to adjust your avatar's height.");
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private static readonly MelonPreferences_Entry<bool> EntryUseCustomParameter =
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Category.CreateEntry("use_custom_parameter", false,
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"Use Custom Parameter", "Use a custom parameter to adjust your avatar's height.");
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private static readonly MelonPreferences_Entry<string> EntryCustomParameterName =
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Category.CreateEntry("custom_parameter_name", "AvatarScale",
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"Custom Parameter Name", "The name of the custom parameter to use for height adjustment.");
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private static readonly MelonPreferences_Entry<bool> EntryPersistentHeight =
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Category.CreateEntry("persistent_height", false,
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"Persistent Height", "Should the avatar height persist between avatar switches?");
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private static readonly MelonPreferences_Entry<bool> EntryPersistThroughRestart =
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Category.CreateEntry("persistent_height_through_restart", false,
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"Persist Through Restart", "Should the avatar height persist between game restarts?");
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private static readonly MelonPreferences_Entry<bool> EntryPersistFromUnsupported
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= Category.CreateEntry("persist_from_unsupported", false,
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"Persist From Unsupported", "Should the avatar height persist when the avatar is unsupported?");
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// stores the last avatar height as a melon pref
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private static readonly MelonPreferences_Entry<float> EntryHiddenAvatarHeight =
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Category.CreateEntry("hidden_avatar_height", -2f, is_hidden: true);
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private void InitializeSettings()
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{
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EntryUseCustomParameter.OnEntryValueChangedUntyped.Subscribe(OnUseCustomParameterChanged);
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EntryCustomParameterName.OnEntryValueChangedUntyped.Subscribe(OnCustomParameterNameChanged);
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OnUseCustomParameterChanged();
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}
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private void OnUseCustomParameterChanged(object oldValue = null, object newValue = null)
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{
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SetupCustomParameter();
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}
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private void OnCustomParameterNameChanged(object oldValue = null, object newValue = null)
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{
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SetupCustomParameter();
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}
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private void SetupCustomParameter()
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{
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// use custom parameter
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if (EntryUseCustomParameter.Value)
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{
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_parameterName = EntryCustomParameterName.Value;
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CalibrateCustomParameter();
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return;
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}
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// reset to default
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_parameterName = "AvatarScale";
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_minHeight = GlobalMinHeight;
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_maxHeight = GlobalMaxHeight;
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}
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#endregion Melon Preferences
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#region Melon Events
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public override void OnInitializeMelon()
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{
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Logger = LoggerInstance;
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InitializeSettings();
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CVRGameEventSystem.Avatar.OnLocalAvatarLoad.AddListener(OnLocalAvatarLoad);
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CVRGameEventSystem.Avatar.OnLocalAvatarClear.AddListener(OnLocalAvatarClear);
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MelonCoroutines.Start(WaitForGestureRecogniser()); // todo: once stable, use initialization game event
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}
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private IEnumerator WaitForGestureRecogniser()
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{
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yield return new WaitUntil(() => CVRGestureRecognizer.Instance);
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InitializeScaleGesture();
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}
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#endregion Melon Events
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#region Game Events
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private void OnLocalAvatarLoad(CVRAvatar _)
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{
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_currentAvatarSupported = IsAvatarSupported();
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if (!_currentAvatarSupported)
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return;
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if (EntryUseCustomParameter.Value
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&& !string.IsNullOrEmpty(_parameterName))
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CalibrateCustomParameter();
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if (EntryPersistThroughRestart.Value
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&& _lastHeight < 0) // has not been set
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{
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var lastHeight = EntryHiddenAvatarHeight.Value;
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if (lastHeight > 0) SetAvatarHeight(lastHeight, true);
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return;
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}
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if (EntryPersistentHeight.Value
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&& _lastHeight > 0) // has been set
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SetAvatarHeight(_lastHeight);
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}
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private void OnLocalAvatarClear(CVRAvatar _)
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{
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_currentAvatarSupported = false;
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if (!EntryPersistentHeight.Value)
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return;
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if (!IsAvatarSupported()
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&& !EntryPersistFromUnsupported.Value)
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return;
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// update the last height
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var height = PlayerSetup.Instance.GetCurrentAvatarHeight();
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_lastHeight = height;
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EntryHiddenAvatarHeight.Value = height;
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}
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#endregion Game Events
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#region Avatar Scale Tool
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// todo: tool needs a dedicated parameter name
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//private const string ASTParameterName = "ASTHeight";
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//private const string ASTMotionParameterName = "#MotionScale";
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//https://github.com/NotAKidoS/AvatarScaleTool/blob/eaa6d343f916b9bb834bb30989fc6987680492a2/AvatarScaleTool/Editor/Scripts/AvatarScaleTool.cs#L13-L14
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private const float GlobalMinHeight = 0.25f;
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private const float GlobalMaxHeight = 2.5f;
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private string _parameterName = "AvatarScale";
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private float _lastHeight = -1f;
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private float _minHeight = GlobalMinHeight;
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private float _maxHeight = GlobalMaxHeight;
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private bool _currentAvatarSupported;
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private float GetValueFromHeight(float height)
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{
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return Mathf.Clamp01((height - _minHeight) / (_maxHeight - _minHeight));
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}
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private float GetHeightFromValue(float value)
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{
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return Mathf.Lerp(_minHeight, _maxHeight, value);
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}
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private void SetAvatarHeight(float height, bool immediate = false)
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{
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if (!IsAvatarSupported())
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return;
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AvatarAnimatorManager animatorManager = PlayerSetup.Instance.animatorManager;
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if (!animatorManager.IsInitialized)
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{
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Logger.Error("AnimatorManager is not initialized!");
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return;
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}
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if (!animatorManager.HasParameter(_parameterName))
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{
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Logger.Error($"Parameter '{_parameterName}' does not exist!");
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return;
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}
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Animator animator = animatorManager.Animator;
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var value = GetValueFromHeight(height);
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animator.SetFloat(_parameterName, value);
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if (immediate) animator.Update(0f); // apply
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_lastHeight = height; // session
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EntryHiddenAvatarHeight.Value = height; // persistent
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// update in menus
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CVR_MenuManager.Instance.SendAdvancedAvatarUpdate(_parameterName, value);
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}
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private bool IsAvatarSupported()
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{
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// check if avatar has the parameter
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AvatarAnimatorManager animatorManager = PlayerSetup.Instance.animatorManager;
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if (!animatorManager.IsInitialized)
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{
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Logger.Error("AnimatorManager is not initialized!");
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return false;
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}
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if (!animatorManager.HasParameter(_parameterName))
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{
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Logger.Error($"Parameter '{_parameterName}' does not exist!");
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return false;
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}
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return true;
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}
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#endregion Avatar Scale Tool
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#region Custom Parameter Calibration
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private void CalibrateCustomParameter()
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{
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AvatarAnimatorManager animatorManager = PlayerSetup.Instance.animatorManager;
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if (!animatorManager.IsInitialized)
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{
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Logger.Error("AnimatorManager is not initialized!");
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return;
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}
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if (!animatorManager.HasParameter(_parameterName))
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{
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Logger.Error($"Parameter '{_parameterName}' does not exist!");
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return;
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}
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Animator animator = animatorManager.Animator; // we get from animator manager to ensure we have *profile* param
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animatorManager.GetParameter(_parameterName, out float initialValue);
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// set min height to 0
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animator.SetFloat(_parameterName, 0f);
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animator.Update(0f); // apply
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var minHeight = PlayerSetup.Instance.GetCurrentAvatarHeight();
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// set max height to 1
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animator.SetFloat(_parameterName, 1f);
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animator.Update(0f); // apply
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var maxHeight = PlayerSetup.Instance.GetCurrentAvatarHeight();
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// reset the parameter to its initial value
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animator.SetFloat(_parameterName, initialValue);
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animator.Update(0f); // apply
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Logger.Msg(
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$"Calibrated custom parameter '{_parameterName}' with min height {minHeight} and max height {maxHeight}");
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}
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#endregion Custom Parameter Calibration
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#region Scale Reconizer
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// Require triggers to be down while doing fist - Exteratta
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private readonly bool RequireTriggers = true;
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// Initial values when scale gesture is started
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private float _initialModifier;
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private float _initialTargetHeight;
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private void InitializeScaleGesture()
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{
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// This requires arms far outward- pull inward with fist and triggers.
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// Release triggers while still holding fist to readjust.
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CVRGesture gesture = new()
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{
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name = "astExtensionIn",
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type = CVRGesture.GestureType.Hold
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};
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gesture.steps.Add(new CVRGestureStep
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{
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firstGesture = CVRGestureStep.Gesture.Fist,
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secondGesture = CVRGestureStep.Gesture.Fist,
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startDistance = 1f,
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endDistance = 0.25f,
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direction = CVRGestureStep.GestureDirection.MovingIn,
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needsToBeInView = true
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});
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gesture.onStart.AddListener(OnScaleStart);
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gesture.onStay.AddListener(OnScaleStay);
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CVRGestureRecognizer.Instance.gestures.Add(gesture);
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gesture = new CVRGesture
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{
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name = "astExtensionOut",
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type = CVRGesture.GestureType.Hold
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};
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gesture.steps.Add(new CVRGestureStep
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{
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firstGesture = CVRGestureStep.Gesture.Fist,
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secondGesture = CVRGestureStep.Gesture.Fist,
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startDistance = 0.25f,
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endDistance = 1f,
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direction = CVRGestureStep.GestureDirection.MovingOut,
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needsToBeInView = true
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});
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gesture.onStart.AddListener(OnScaleStart);
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gesture.onStay.AddListener(OnScaleStay);
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CVRGestureRecognizer.Instance.gestures.Add(gesture);
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}
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private void OnScaleStart(float modifier, Transform transform1, Transform transform2)
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{
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if (!_currentAvatarSupported)
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return;
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if (!EntryUseScaleGesture.Value)
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return;
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// Store initial modifier so we can get difference later
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_initialModifier = Mathf.Max(modifier, 0.01f); // no zero
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_initialTargetHeight = PlayerSetup.Instance.GetCurrentAvatarHeight();
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}
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private void OnScaleStay(float modifier, Transform transform1, Transform transform2)
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{
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if (!_currentAvatarSupported)
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return;
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if (!EntryUseScaleGesture.Value)
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return;
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modifier = Mathf.Max(modifier, 0.01f); // no zero
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// Allow user to release triggers to reset "world grip"
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if (RequireTriggers && !AreBothTriggersDown())
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{
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_initialModifier = modifier;
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_initialTargetHeight = PlayerSetup.Instance.GetCurrentAvatarHeight();
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return;
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}
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// Invert so the gesture is more of a world squish instead of happy hug
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var modifierRatio = 1f / (modifier / _initialModifier);
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// Determine the adjustment factor for the height, this will be >1 if scaling up, <1 if scaling down.
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var heightAdjustmentFactor = modifierRatio > 1 ? 1 + (modifierRatio - 1) : 1 - (1 - modifierRatio);
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// Apply the adjustment to the target height
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var targetHeight = _initialTargetHeight * heightAdjustmentFactor;
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targetHeight = Mathf.Clamp(targetHeight, _minHeight, _maxHeight);
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SetAvatarHeight(targetHeight);
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}
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private static bool AreBothTriggersDown()
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{
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// Maybe it should be one trigger? Imagine XSOverlay scaling but for player.
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return CVRInputManager.Instance.interactLeftValue > 0.75f &&
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CVRInputManager.Instance.interactRightValue > 0.75f;
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}
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#endregion Scale Reconizer
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} |