NAK_CVR_Mods/MenuScalePatch/MSP_Menus.cs
NotAKidoS 4a5527d7de i hate all
holy shit this fucking bug took me two hours to fix
why was the solution so simple... fuck
2023-01-03 21:11:16 -06:00

61 lines
No EOL
2 KiB
C#

using System;
using System.Reflection;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using ABI_RC.Core;
using ABI_RC.Systems.MovementSystem;
using HarmonyLib;
namespace NAK.Melons.MenuScalePatch.Helpers;
public class MSP_MenuInfo
{
//Shared Info
public static float ScaleFactor = 1f;
public static float AspectRatio = 1f;
public static Transform CameraTransform;
//Settings...?
public static bool WorldAnchorQM;
//if other mods need to disable?
public static bool DisableQMHelper;
public static bool DisableQMHelper_VR;
public static bool DisableMMHelper;
public static bool DisableMMHelper_VR;
public static void ToggleDesktopInputMethod(bool flag)
{
if (MetaPort.Instance.isUsingVr) return;
PlayerSetup.Instance._movementSystem.disableCameraControl = flag;
CVRInputManager.Instance.inputEnabled = !flag;
RootLogic.Instance.ToggleMouse(flag);
CVR_MenuManager.Instance.desktopControllerRay.enabled = !flag;
Traverse.Create(CVR_MenuManager.Instance).Field("_desktopMouseMode").SetValue(flag);
}
static readonly FieldInfo ms_followAngleY = typeof(MovementSystem).GetField("_followAngleY", BindingFlags.NonPublic | BindingFlags.Instance);
public static bool independentHeadTurn = false;
public static void HandleIndependentLookInput()
{
//angle of independent look axis
float angle = (float)ms_followAngleY.GetValue(MovementSystem.Instance);
bool isPressed = CVRInputManager.Instance.independentHeadTurn;
if (isPressed && !independentHeadTurn)
{
independentHeadTurn = true;
MSP_MenuInfo.ToggleDesktopInputMethod(false);
}else if (!isPressed && independentHeadTurn && angle == 0f)
{
independentHeadTurn = false;
MSP_MenuInfo.ToggleDesktopInputMethod(true);
}
}
}