NAK_CVR_Mods/CustomSpawnPoint/SpawnPointManager.cs

264 lines
No EOL
9.2 KiB
C#

using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.Player;
using ABI_RC.Systems.GameEventSystem;
using ABI.CCK.Components;
using UnityEngine;
using Object = UnityEngine.Object;
using ABI_RC.Core;
using Newtonsoft.Json;
namespace NAK.CustomSpawnPoint;
internal static class SpawnPointManager
{
#region Fields
private static string currentWorldId = string.Empty;
private static SpawnPointData? currentSpawnPoint;
private static string requestedWorldId = string.Empty;
private static SpawnPointData? requestedSpawnPoint;
private static Dictionary<string, SpawnPointData> spawnPoints = new();
private static readonly string jsonFilePath = Path.Combine("UserData", "customspawnpoints.json");
private static GameObject[] customSpawnPointsArray;
private static GameObject[] originalSpawnPointsArray;
#endregion Fields
#region Initialization
internal static void Init()
{
LoadSpawnpoints();
CVRGameEventSystem.World.OnLoad.AddListener(OnWorldLoaded);
CVRGameEventSystem.World.OnUnload.AddListener(OnWorldUnloaded);
MelonLoader.MelonCoroutines.Start(WaitMainMenuUi());
}
private static System.Collections.IEnumerator WaitMainMenuUi()
{
while (ViewManager.Instance == null)
yield return null;
while (ViewManager.Instance.gameMenuView == null)
yield return null;
while (ViewManager.Instance.gameMenuView.Listener == null)
yield return null;
ViewManager.Instance.OnUiConfirm.AddListener(OnClearSpawnpointConfirm);
ViewManager.Instance.gameMenuView.Listener.FinishLoad += (_) =>
{
ViewManager.Instance.gameMenuView.View._view.ExecuteScript(spawnpointJs);
};
ViewManager.Instance.gameMenuView.Listener.ReadyForBindings += () =>
{
// listen for setting the spawn point on our custom button
ViewManager.Instance.gameMenuView.View.BindCall("NAKCallSetSpawnpoint", SetSpawnPoint);
};
// create our custom spawn point object
GameObject customSpawnPointObject = new("[CustomSpawnPoint]");
Object.DontDestroyOnLoad(customSpawnPointObject);
// add to array so we can easily replace worlds spawn points
customSpawnPointsArray = new[] { customSpawnPointObject };
}
#endregion Initialization
#region Game Events
private static void OnWorldLoaded(string worldId)
{
CVRWorld world = CVRWorld.Instance;
if (world == null) return;
CustomSpawnPointMod.Logger.Msg("World loaded: " + worldId);
currentWorldId = worldId;
currentSpawnPoint = spawnPoints.TryGetValue(currentWorldId, out SpawnPointData spawnPoint) ? spawnPoint : null;
originalSpawnPointsArray ??= world.spawns; // cache the original spawn points array, if null its fine
if (currentSpawnPoint.HasValue)
{
UpdateCustomSpawnPointTransform(currentSpawnPoint.Value);
world.spawns = customSpawnPointsArray; // set the custom spawn points array
// CVRWorld.Awake already moved player, but OnWorldLoaded is invoked in OnEnable
RootLogic.Instance.SpawnOnWorldInstance();
}
}
private static void OnWorldUnloaded(string worldId)
{
ClearCurrentWorldState();
}
internal static void OnRequestWorldDetailsPage(string worldId)
{
//CustomSpawnPointMod.Logger.Msg("Requesting world details page for world: " + worldId);
requestedWorldId = worldId;
requestedSpawnPoint = spawnPoints.TryGetValue(requestedWorldId, out SpawnPointData spawnPoint) ? spawnPoint : null;
bool hasSpawnpoint = requestedSpawnPoint.HasValue;
UpdateMenuButtonState(hasSpawnpoint, worldId == currentWorldId && CVRWorld.Instance != null && CVRWorld.Instance.allowFlying);
}
private static void OnClearSpawnpointConfirm(string id, string value, string data)
{
if (id != "nak_clear_spawnpoint") return;
if (value == "true") ClearSpawnPoint();
}
#endregion Game Events
#region Spawnpoint Management
public static void SetSpawnPoint()
=> SetSpawnPointForWorld(currentWorldId);
public static void ClearSpawnPoint()
=> ClearSpawnPointForWorld(currentWorldId);
private static void SetSpawnPointForWorld(string worldId)
{
CustomSpawnPointMod.Logger.Msg("Setting spawn point for world: " + worldId);
Vector3 playerPosition = PlayerSetup.Instance.GetPlayerPosition();
Quaternion playerRotation = PlayerSetup.Instance.GetPlayerRotation();
// Update or create the spawn point data
SpawnPointData spawnPoint = new()
{
Position = playerPosition,
Rotation = playerRotation.eulerAngles
};
spawnPoints[worldId] = spawnPoint;
// update the current world state if applicable
if (worldId == currentWorldId)
{
currentSpawnPoint = spawnPoint;
UpdateCustomSpawnPointTransform(spawnPoint);
// update the custom spawn points array
if (CVRWorld.Instance != null) CVRWorld.Instance.spawns = customSpawnPointsArray;
ViewManager.Instance.NotifyUser("(Local) Client", "Set custom spawnpoint", 2f);
}
SaveSpawnpoints();
UpdateMenuButtonState(true, worldId == currentWorldId);
}
private static void ClearSpawnPointForWorld(string worldId)
{
CustomSpawnPointMod.Logger.Msg("Clearing spawn point for world: " + worldId);
if (spawnPoints.ContainsKey(worldId))
spawnPoints.Remove(worldId);
if (worldId == currentWorldId)
{
currentSpawnPoint = null;
// restore the original spawn points array
if (CVRWorld.Instance != null) CVRWorld.Instance.spawns = originalSpawnPointsArray;
ViewManager.Instance.NotifyUser("(Local) Client", "Cleared custom spawnpoint", 2f);
}
SaveSpawnpoints();
UpdateMenuButtonState(false, worldId == currentWorldId);
}
private static void UpdateCustomSpawnPointTransform(SpawnPointData spawnPoint)
{
customSpawnPointsArray[0].transform.SetPositionAndRotation(spawnPoint.Position, Quaternion.Euler(spawnPoint.Rotation));
}
private static void UpdateMenuButtonState(bool hasSpawnpoint, bool isInWorld)
{
ViewManager.Instance.gameMenuView.View.TriggerEvent("NAKUpdateSpawnpointStatus", hasSpawnpoint.ToString(), isInWorld.ToString());
}
private static void ClearCurrentWorldState()
{
currentWorldId = string.Empty;
currentSpawnPoint = null;
originalSpawnPointsArray = null;
}
#endregion Spawnpoint Management
#region JSON Management
private static void LoadSpawnpoints()
{
if (File.Exists(jsonFilePath))
{
string json = File.ReadAllText(jsonFilePath);
spawnPoints = JsonConvert.DeserializeObject<Dictionary<string, SpawnPointData>>(json);
}
else
{
SaveSpawnpoints(); // create the file if it doesn't exist
}
}
private static void SaveSpawnpoints()
{
File.WriteAllText(jsonFilePath, JsonConvert.SerializeObject(spawnPoints, Formatting.Indented,
new JsonSerializerSettings { ReferenceLoopHandling = ReferenceLoopHandling.Ignore } // death
));
}
#endregion JSON Management
#region Spawnpoint JS
private const string spawnpointJs = @"
let hasSpawnpointForThisWorld = false;
let spawnpointButton = null;
// replace the screenshot button with ours
spawnpointButton = document.querySelector('.action-btn.button.data-worldPreload.row2.col2.disabled');
if (spawnpointButton) {
spawnpointButton.classList.remove('disabled');
spawnpointButton.innerHTML = '<img src=""gfx/respawn.svg""><span>Spawnpoint</span>';
spawnpointButton.setAttribute('onclick', 'onClickSpawnpointButton();');
}
function onClickSpawnpointButton(){
if (spawnpointButton.classList.contains('disabled')) {
return;
}
if (hasSpawnpointForThisWorld) {
uiConfirmShow(""Custom Spawnpoint"", ""Are you sure you want to clear your spawnpoint?"", ""nak_clear_spawnpoint"", """");
} else {
engine.call('NAKCallSetSpawnpoint');
}
}
engine.on('NAKUpdateSpawnpointStatus', function (hasSpawnpoint, isInWorld) {
hasSpawnpointForThisWorld = hasSpawnpoint === 'True';
if (spawnpointButton) {
spawnpointButton.classList.toggle('disabled', isInWorld !== 'True');
}
});
";
#endregion Spawnpoint JS
}
#region Serializable
[Serializable]
public struct SpawnPointData
{
public Vector3 Position;
public Vector3 Rotation;
}
#endregion Serializable