NAK_CVR_Mods/DesktopVRSwitch/Utils.cs
2023-06-20 06:05:51 -05:00

36 lines
903 B
C#

using ABI_RC.Core.EventSystem;
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using UnityEngine;
namespace NAK.DesktopVRSwitch;
internal static class Utils
{
internal static GameObject GetPlayerCameraObject(bool intoVR)
{
if (intoVR)
{
return PlayerSetup.Instance.vrCamera;
}
return PlayerSetup.Instance.desktopCamera;
}
internal static void ClearLocalAvatar()
{
DesktopVRSwitch.Logger.Msg("Clearing local avatar.");
PlayerSetup.Instance.ClearAvatar();
}
internal static void ReloadLocalAvatar()
{
DesktopVRSwitch.Logger.Msg("Attempting to reload current local avatar from GUID.");
AssetManagement.Instance.LoadLocalAvatar(MetaPort.Instance.currentAvatarGuid);
}
internal static bool IsLocalAvatarLoaded()
{
return PlayerSetup.Instance._avatar != null;
}
}