mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-09-02 14:29:25 +00:00
105 lines
No EOL
4.1 KiB
C#
105 lines
No EOL
4.1 KiB
C#
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using MelonLoader;
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using NAK.DesktopVRSwitch.VRModeTrackers;
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using UnityEngine;
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/**
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I know the TryCatchHell thing might be a bit exessive, but it is
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built so if a user that happens to have access to a build I do not,
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I will have a good idea of what broke and where, and what to look out
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for when updates/experimentals release. (which has happened a few times)
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It is also just in case other mods break or tweak functionality that
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could fuck with switching. Or if they try to detect switching and break...
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The VRModeSwitchTracker system is also built so I can easily & quickly make adjustments to
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components that may or may not change between builds without breaking the rest of the mod.
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**/
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namespace NAK.DesktopVRSwitch;
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public class DesktopVRSwitch : MelonMod
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{
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internal static MelonLogger.Instance Logger;
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public static readonly MelonPreferences_Category Category =
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MelonPreferences.CreateCategory(nameof(DesktopVRSwitch));
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public static readonly MelonPreferences_Entry<bool> EntryEnterCalibrationOnSwitch =
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Category.CreateEntry("Enter Calibration on Switch", true, description: "Should you automatically be placed into calibration after switch if FBT is available? Overridden by Save Calibration IK setting.");
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public static readonly MelonPreferences_Entry<bool> EntryUseTransitionOnSwitch =
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Category.CreateEntry("Use Transition on Switch", true, description: "Should the world transition play on VRMode switch?");
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public static readonly MelonPreferences_Entry<bool> EntryRenderVRGameView =
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Category.CreateEntry("Render VR Game View", true, description: "Should the VR view be displayed in the game window?");
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public override void OnInitializeMelon()
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{
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Logger = LoggerInstance;
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RegisterVRModeTrackers();
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// main manager
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ApplyPatches(typeof(HarmonyPatches.CheckVRPatches));
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// nameplate fixes
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ApplyPatches(typeof(HarmonyPatches.CameraFacingObjectPatches));
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// pickup fixes
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ApplyPatches(typeof(HarmonyPatches.CVRPickupObjectPatches));
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// lazy fix to reset iksystem
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ApplyPatches(typeof(HarmonyPatches.IKSystemPatches));
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// post processing fixes
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ApplyPatches(typeof(HarmonyPatches.CVRWorldPatches));
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// cohtml gamepad handling nuke
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ApplyPatches(typeof(HarmonyPatches.CohtmlUISystemPatches));
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}
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public override void OnUpdate()
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{
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if (Input.GetKeyDown(KeyCode.F6) && Input.GetKey(KeyCode.LeftControl))
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{
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VRModeSwitchManager.Instance?.AttemptSwitch();
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}
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}
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void RegisterVRModeTrackers()
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{
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// Core trackers
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VRModeSwitchManager.RegisterVRModeTracker(new CheckVRTracker());
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VRModeSwitchManager.RegisterVRModeTracker(new MetaPortTracker());
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// HUD trackers
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VRModeSwitchManager.RegisterVRModeTracker(new CohtmlHudTracker());
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VRModeSwitchManager.RegisterVRModeTracker(new HudOperationsTracker());
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// Player trackers
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VRModeSwitchManager.RegisterVRModeTracker(new PlayerSetupTracker());
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VRModeSwitchManager.RegisterVRModeTracker(new MovementSystemTracker());
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VRModeSwitchManager.RegisterVRModeTracker(new IKSystemTracker());
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// Menu trackers
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VRModeSwitchManager.RegisterVRModeTracker(new CVR_MenuManagerTracker());
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VRModeSwitchManager.RegisterVRModeTracker(new ViewManagerTracker());
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// Interaction trackers
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VRModeSwitchManager.RegisterVRModeTracker(new CVRInputManagerTracker());
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VRModeSwitchManager.RegisterVRModeTracker(new CVR_InteractableManagerTracker());
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VRModeSwitchManager.RegisterVRModeTracker(new CVRGestureRecognizerTracker());
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// Portable camera tracker
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VRModeSwitchManager.RegisterVRModeTracker(new PortableCameraTracker());
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}
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void ApplyPatches(Type type)
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{
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try
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{
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HarmonyInstance.PatchAll(type);
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}
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catch (Exception e)
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{
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LoggerInstance.Msg($"Failed while patching {type.Name}!");
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LoggerInstance.Error(e);
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}
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}
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} |