mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-09-02 14:29:25 +00:00
118 lines
No EOL
6.1 KiB
C#
118 lines
No EOL
6.1 KiB
C#
using MelonLoader;
|
|
using UnityEngine;
|
|
|
|
namespace NAK.Melons.DesktopVRIK;
|
|
|
|
public class DesktopVRIKMod : MelonMod
|
|
{
|
|
internal static MelonLogger.Instance Logger;
|
|
public const string SettingsCategory = "DesktopVRIK";
|
|
public static readonly MelonPreferences_Category CategoryDesktopVRIK = MelonPreferences.CreateCategory(SettingsCategory);
|
|
|
|
public static readonly MelonPreferences_Entry<bool> EntryEnabled =
|
|
CategoryDesktopVRIK.CreateEntry("Enabled", true, description: "Toggle DesktopVRIK entirely. Requires avatar reload.");
|
|
|
|
public static readonly MelonPreferences_Entry<bool> EntryPlantFeet =
|
|
CategoryDesktopVRIK.CreateEntry("Enforce Plant Feet", true, description: "Forces VRIK Plant Feet enabled to prevent hovering when stopping movement.");
|
|
|
|
public static readonly MelonPreferences_Entry<bool> EntryResetFootstepsOnIdle =
|
|
CategoryDesktopVRIK.CreateEntry("Reset Footsteps on Idle", true, description: "Determins if the Locomotion Footsteps will be reset to their calibration position when entering idle.");
|
|
|
|
public static readonly MelonPreferences_Entry<bool> EntryUseVRIKToes =
|
|
CategoryDesktopVRIK.CreateEntry("Use VRIK Toes", false, description: "Determines if VRIK uses humanoid toes for IK solving, which can cause feet to idle behind the avatar.");
|
|
|
|
public static readonly MelonPreferences_Entry<bool> EntryFindUnmappedToes =
|
|
CategoryDesktopVRIK.CreateEntry("Find Unmapped Toes", false, description: "Determines if DesktopVRIK should look for unmapped toe bones if the humanoid rig does not have any.");
|
|
|
|
public static readonly MelonPreferences_Entry<float> EntryBodyLeanWeight =
|
|
CategoryDesktopVRIK.CreateEntry("Body Lean Weight", 0.5f, description: "Adds rotational influence to the body solver when looking up/down. Set to 0 to disable.");
|
|
|
|
public static readonly MelonPreferences_Entry<float> EntryBodyHeadingLimit =
|
|
CategoryDesktopVRIK.CreateEntry("Body Heading Limit", 20f, description: "Specifies the maximum angle the lower body can have relative to the head when rotating. Set to 0 to disable.");
|
|
|
|
public static readonly MelonPreferences_Entry<float> EntryPelvisHeadingWeight =
|
|
CategoryDesktopVRIK.CreateEntry("Pelvis Heading Weight", 0.25f, description: "Determines how much the pelvis will face the Body Heading Limit. Set to 0 to align with head.");
|
|
|
|
public static readonly MelonPreferences_Entry<float> EntryChestHeadingWeight =
|
|
CategoryDesktopVRIK.CreateEntry("Chest Heading Weight", 0.75f, description: "Determines how much the chest will face the Body Heading Limit. Set to 0 to align with head.");
|
|
|
|
public static readonly MelonPreferences_Entry<float> EntryIKLerpSpeed =
|
|
CategoryDesktopVRIK.CreateEntry("IK Lerp Speed", 10f, description: "Determines fast the IK & Locomotion weights blend after entering idle. Set to 0 to disable.");
|
|
|
|
public static readonly MelonPreferences_Entry<bool> EntryProneThrusting =
|
|
CategoryDesktopVRIK.CreateEntry("Prone Thrusting", false, description: "Allows Body Lean Weight to take affect while crouched or prone.");
|
|
|
|
public static readonly MelonPreferences_Entry<bool> EntryIntegrationAMT =
|
|
CategoryDesktopVRIK.CreateEntry("AMT Integration", true, description: "Relies on AvatarMotionTweaker to handle VRIK Locomotion weights if available.");
|
|
|
|
public static bool integration_AMT = false;
|
|
|
|
public override void OnInitializeMelon()
|
|
{
|
|
Logger = LoggerInstance;
|
|
|
|
CategoryDesktopVRIK.Entries.ForEach(e => e.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings));
|
|
|
|
ApplyPatches(typeof(HarmonyPatches.PlayerSetupPatches));
|
|
|
|
//BTKUILib Misc Tab
|
|
if (MelonMod.RegisteredMelons.Any(it => it.Info.Name == "BTKUILib"))
|
|
{
|
|
Logger.Msg("Initializing BTKUILib support.");
|
|
BTKUIAddon.Init();
|
|
}
|
|
//AvatarMotionTweaker Handling
|
|
if (MelonMod.RegisteredMelons.Any(it => it.Info.Name == "AvatarMotionTweaker"))
|
|
{
|
|
Logger.Msg("AvatarMotionTweaker was found. Relying on it to handle VRIK locomotion.");
|
|
integration_AMT = true;
|
|
}
|
|
else
|
|
{
|
|
Logger.Msg("AvatarMotionTweaker was not found. Using built-in VRIK locomotion handling.");
|
|
}
|
|
}
|
|
|
|
internal static void UpdateAllSettings()
|
|
{
|
|
if (!DesktopVRIKSystem.Instance) return;
|
|
// DesktopVRIK Settings
|
|
DesktopVRIKSystem.Instance.Setting_Enabled = EntryEnabled.Value;
|
|
DesktopVRIKSystem.Instance.Setting_PlantFeet = EntryPlantFeet.Value;
|
|
DesktopVRIKSystem.Instance.Setting_ResetFootsteps = EntryResetFootstepsOnIdle.Value;
|
|
|
|
DesktopVRIKSystem.Instance.Setting_BodyLeanWeight = Mathf.Clamp01(EntryBodyLeanWeight.Value);
|
|
DesktopVRIKSystem.Instance.Setting_BodyHeadingLimit = Mathf.Clamp(EntryBodyHeadingLimit.Value, 0f, 90f);
|
|
DesktopVRIKSystem.Instance.Setting_PelvisHeadingWeight = (1f - Mathf.Clamp01(EntryPelvisHeadingWeight.Value));
|
|
DesktopVRIKSystem.Instance.Setting_ChestHeadingWeight = (1f - Mathf.Clamp01(EntryChestHeadingWeight.Value));
|
|
DesktopVRIKSystem.Instance.Setting_ChestHeadingWeight = (1f - Mathf.Clamp01(EntryChestHeadingWeight.Value));
|
|
DesktopVRIKSystem.Instance.Setting_IKLerpSpeed = Mathf.Clamp(EntryIKLerpSpeed.Value, 0f, 20f);
|
|
|
|
// Calibration Settings
|
|
DesktopVRIKSystem.Instance.Setting_UseVRIKToes = EntryUseVRIKToes.Value;
|
|
DesktopVRIKSystem.Instance.Setting_FindUnmappedToes = EntryFindUnmappedToes.Value;
|
|
|
|
// Fine-tuning Settings
|
|
DesktopVRIKSystem.Instance.Setting_ResetFootsteps = EntryResetFootstepsOnIdle.Value;
|
|
|
|
// Integration Settings
|
|
DesktopVRIKSystem.Instance.Setting_IntegrationAMT = EntryIntegrationAMT.Value && integration_AMT;
|
|
|
|
// Funny Settings
|
|
DesktopVRIKSystem.Instance.Setting_ProneThrusting = EntryProneThrusting.Value;
|
|
}
|
|
void OnUpdateSettings(object arg1, object arg2) => UpdateAllSettings();
|
|
|
|
void ApplyPatches(Type type)
|
|
{
|
|
try
|
|
{
|
|
HarmonyInstance.PatchAll(type);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Logger.Msg($"Failed while patching {type.Name}!");
|
|
Logger.Error(e);
|
|
}
|
|
}
|
|
} |