NAK_CVR_Mods/LegacyContentMitigation
2025-01-07 02:37:14 -06:00
..
Components LegacyContentMitigation: fixed culling issue 2025-01-07 02:37:14 -06:00
Integrations LegacyContentMitigation: prepare for submission 2024-12-31 11:14:39 -06:00
Properties LegacyContentMitigation: fixed culling issue 2025-01-07 02:37:14 -06:00
format.json LegacyContentMitigation: fix cvrmg embed color 2024-12-31 11:17:16 -06:00
LegacyContentMitigation.csproj LegacyContentMitigation: initial commit 2024-12-31 05:21:00 -06:00
Main.cs LegacyContentMitigation: fixed culling issue 2025-01-07 02:37:14 -06:00
ModSettings.cs LegacyContentMitigation: initial commit 2024-12-31 05:21:00 -06:00
Patches.cs LegacyContentMitigation: fixed culling issue 2025-01-07 02:37:14 -06:00
README.md LegacyContentMitigation: prepare for submission 2024-12-31 11:14:39 -06:00

LegacyContentMitigation

Experimental mod that manually renders both VR eyes separately while in Legacy Worlds.

The mod will automatically kick-in when loading NonSpi Worlds & prevent Shader Replacement for all content while active. You can also manually toggle it within the BTKUI Misc tab for experimenting.

-# There is an obvious performance penalty with rendering the world 2x & toggling the head hiding per eye, so enabling the mod outside of Legacy Worlds is not recommended.


Here is the block of text where I tell you this mod is not affiliated with or endorsed by ABI. https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games

This mod is an independent creation not affiliated with, supported by, or approved by Alpha Blend Interactive.

Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use.

To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive.