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https://github.com/NotAKidoS/NAK_CVR_Mods.git
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38 lines
No EOL
1.2 KiB
C#
38 lines
No EOL
1.2 KiB
C#
using ABI_RC.Core.Player;
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namespace NAK.DesktopVRSwitch.VRModeTrackers;
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public class PlayerSetupTracker : VRModeTracker
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{
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public override void TrackerInit()
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{
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VRModeSwitchManager.OnPostVRModeSwitch += OnPostSwitch;
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}
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public override void TrackerDestroy()
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{
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VRModeSwitchManager.OnPostVRModeSwitch -= OnPostSwitch;
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}
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private void OnPostSwitch(bool intoVR)
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{
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PlayerSetup _playerSetup = PlayerSetup.Instance;
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if (_playerSetup == null)
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{
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DesktopVRSwitch.Logger.Error("Error while getting PlayerSetup!");
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return;
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}
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DesktopVRSwitch.Logger.Msg("Switching active PlayerSetup camera rigs. Updating Desktop camera FOV.");
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_playerSetup.desktopCameraRig.SetActive(!intoVR);
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_playerSetup.vrCameraRig.SetActive(intoVR);
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// This might error if we started in VR.
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// '_cam' is not set until Start().
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CVR_DesktopCameraController.UpdateFov();
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// UICamera has a script that copies the FOV from the desktop cam.
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// Toggling the cameras on/off resets the aspect ratio,
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// so when rigs switch, that is already handled.
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}
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} |