NAK_CVR_Mods/DesktopVRSwitch/VRModeTrackers/CohtmlHudTracker.cs
2023-06-19 19:44:23 -05:00

34 lines
No EOL
1 KiB
C#

using ABI_RC.Core.Player;
using ABI_RC.Core.UI;
using UnityEngine;
namespace NAK.DesktopVRSwitch.VRModeTrackers;
public class CohtmlHudTracker : VRModeTracker
{
public override void TrackerInit()
{
VRModeSwitchManager.OnPostVRModeSwitch += OnPostSwitch;
}
public override void TrackerDestroy()
{
VRModeSwitchManager.OnPostVRModeSwitch -= OnPostSwitch;
}
private void OnPostSwitch(bool intoVR)
{
CohtmlHud _cohtmlHud = CohtmlHud.Instance;
if (_cohtmlHud == null)
{
DesktopVRSwitch.Logger.Error("Error while getting CohtmlHud!");
return;
}
DesktopVRSwitch.Logger.Msg("Configuring new hud affinity for CohtmlHud.");
_cohtmlHud.gameObject.transform.parent = intoVR ? PlayerSetup.Instance.vrCamera.transform : PlayerSetup.Instance.desktopCamera.transform;
// This handles rotation and position
ABI_RC.Core.CVRTools.ConfigureHudAffinity();
_cohtmlHud.gameObject.transform.localScale = new Vector3(1.2f, 1f, 1.2f);
}
}