NAK_CVR_Mods/DesktopVRSwitch/VRModeTrackers/MovementSystemTracker.cs
2023-06-19 19:44:23 -05:00

48 lines
No EOL
1.5 KiB
C#

using ABI_RC.Systems.MovementSystem;
using UnityEngine;
namespace NAK.DesktopVRSwitch.VRModeTrackers;
public class MovementSystemTracker : VRModeTracker
{
private MovementSystem _movementSystem;
private Vector3 preSwitchWorldPosition;
private Quaternion preSwitchWorldRotation;
public override void TrackerInit()
{
VRModeSwitchManager.OnPreVRModeSwitch += OnPreSwitch;
VRModeSwitchManager.OnPostVRModeSwitch += OnPostSwitch;
}
public override void TrackerDestroy()
{
VRModeSwitchManager.OnPreVRModeSwitch -= OnPreSwitch;
VRModeSwitchManager.OnPostVRModeSwitch -= OnPostSwitch;
}
private void OnPreSwitch(bool intoVR)
{
_movementSystem = MovementSystem.Instance;
Vector3 position = _movementSystem.rotationPivot.transform.position;
position.y = _movementSystem.transform.position.y;
preSwitchWorldPosition = position;
preSwitchWorldRotation = _movementSystem.rotationPivot.transform.rotation;
_movementSystem.ChangeCrouch(false);
_movementSystem.ChangeProne(false);
}
private void OnPostSwitch(bool intoVR)
{
_movementSystem.rotationPivot = Utils.GetPlayerCameraObject(intoVR).transform;
_movementSystem.TeleportToPosRot(preSwitchWorldPosition, preSwitchWorldRotation, false);
if (!intoVR)
_movementSystem.UpdateColliderCenter(_movementSystem.transform.position);
_movementSystem.ChangeCrouch(false);
_movementSystem.ChangeProne(false);
}
}