NAK_CVR_Mods/RCCVirtualSteeringWheel/Patches.cs

47 lines
No EOL
1.6 KiB
C#

using ABI_RC.Systems.InputManagement;
using ABI_RC.Systems.Movement;
using HarmonyLib;
using NAK.RCCVirtualSteeringWheel.Util;
using UnityEngine;
namespace NAK.RCCVirtualSteeringWheel.Patches;
internal static class RCCCarControllerV3_Patches
{
[HarmonyPostfix]
[HarmonyPatch(typeof(RCC_CarControllerV3), nameof(RCC_CarControllerV3.Awake))]
private static void Postfix_RCC_CarControllerV3_Awake(RCC_CarControllerV3 __instance)
{
Transform steeringWheelTransform = __instance.SteeringWheel;
if (steeringWheelTransform == null)
return;
BoneVertexBoundsUtility.CalculateBoneWeightedBounds(
steeringWheelTransform,
0.8f,
BoneVertexBoundsUtility.BoundsCalculationFlags.All,
result =>
{
if (!result.IsValid)
return;
SteeringWheelRoot.SetupSteeringWheel(__instance, result.LocalBounds);
});
}
}
internal static class CVRInputManager_Patches
{
[HarmonyPostfix]
[HarmonyPatch(typeof(CVRInputManager), nameof(CVRInputManager.UpdateInput))]
private static void Postfix_CVRInputManager_UpdateInput(ref CVRInputManager __instance)
{
// Steering input is clamped in RCC component
if (BetterBetterCharacterController.Instance.IsSittingOnControlSeat()
&& SteeringWheelRoot.TryGetWheelInput(
BetterBetterCharacterController.Instance._lastCvrSeat._carController, out float steeringValue))
{
__instance.steering = steeringValue;
}
}
}