NAK_CVR_Mods/RelativeSync/Networking/ModNetwork.cs
2024-05-29 13:41:11 -05:00

151 lines
No EOL
4.7 KiB
C#

using ABI_RC.Core.Networking;
using ABI_RC.Systems.ModNetwork;
using DarkRift;
using UnityEngine;
namespace NAK.RelativeSync.Networking;
public static class ModNetwork
{
public static bool Debug_NetworkInbound = false;
public static bool Debug_NetworkOutbound = false;
private static bool _isSubscribedToModNetwork;
private struct MovementParentSyncData
{
public bool HasSyncedThisData;
public int MarkerHash;
public Vector3 RootPosition;
public Vector3 RootRotation;
// public Vector3 HipPosition;
// public Vector3 HipRotation;
}
private static MovementParentSyncData _latestMovementParentSyncData;
#region Constants
private const string ModId = "MelonMod.NAK.RelativeSync";
#endregion
#region Enums
private enum MessageType : byte
{
MovementParentOrChair = 0
//RelativePickup = 1,
//RelativeAttachment = 2,
}
#endregion
#region Mod Network Internals
internal static void Subscribe()
{
ModNetworkManager.Subscribe(ModId, OnMessageReceived);
_isSubscribedToModNetwork = ModNetworkManager.IsSubscribed(ModId);
if (!_isSubscribedToModNetwork)
Debug.LogError("Failed to subscribe to Mod Network!");
}
// Called right after NetworkRootDataUpdate.Submit()
internal static void SendRelativeSyncUpdate()
{
if (!_isSubscribedToModNetwork)
return;
if (_latestMovementParentSyncData.HasSyncedThisData)
return;
SendMessage(MessageType.MovementParentOrChair, _latestMovementParentSyncData.MarkerHash,
_latestMovementParentSyncData.RootPosition, _latestMovementParentSyncData.RootRotation);
_latestMovementParentSyncData.HasSyncedThisData = true;
}
public static void SetLatestRelativeSync(
int markerHash,
Vector3 position, Vector3 rotation)
{
// check if the data has changed
if (_latestMovementParentSyncData.MarkerHash == markerHash
&& _latestMovementParentSyncData.RootPosition == position
&& _latestMovementParentSyncData.RootRotation == rotation)
return; // no need to update (shocking)
_latestMovementParentSyncData.HasSyncedThisData = false; // reset
_latestMovementParentSyncData.MarkerHash = markerHash;
_latestMovementParentSyncData.RootPosition = position;
_latestMovementParentSyncData.RootRotation = rotation;
}
private static void SendMessage(MessageType messageType, int markerHash, Vector3 position, Vector3 rotation)
{
if (!IsConnectedToGameNetwork())
return;
using ModNetworkMessage modMsg = new(ModId);
modMsg.Write((byte)messageType);
modMsg.Write(markerHash);
modMsg.Write(position);
modMsg.Write(rotation);
modMsg.Send();
if (Debug_NetworkOutbound)
Debug.Log(
$"[Outbound] MessageType: {messageType}, MarkerHash: {markerHash}, Position: {position}, " +
$"Rotation: {rotation}");
}
private static void OnMessageReceived(ModNetworkMessage msg)
{
msg.Read(out byte msgTypeRaw);
if (!Enum.IsDefined(typeof(MessageType), msgTypeRaw))
return;
switch ((MessageType)msgTypeRaw)
{
case MessageType.MovementParentOrChair:
msg.Read(out int markerHash);
msg.Read(out Vector3 receivedPosition);
msg.Read(out Vector3 receivedRotation);
// msg.Read(out Vector3 receivedHipPosition);
// msg.Read(out Vector3 receivedHipRotation);
OnNetworkPositionUpdateReceived(msg.Sender, markerHash, receivedPosition, receivedRotation);
if (Debug_NetworkInbound)
Debug.Log($"[Inbound] Sender: {msg.Sender}, MarkerHash: {markerHash}, " +
$"Position: {receivedPosition}, Rotation: {receivedRotation}");
break;
default:
Debug.LogError($"Invalid message type received from: {msg.Sender}");
break;
}
}
#endregion
#region Private Methods
private static bool IsConnectedToGameNetwork()
{
return NetworkManager.Instance != null
&& NetworkManager.Instance.GameNetwork != null
&& NetworkManager.Instance.GameNetwork.ConnectionState == ConnectionState.Connected;
}
private static void OnNetworkPositionUpdateReceived(
string sender, int markerHash,
Vector3 position, Vector3 rotation)
{
RelativeSyncManager.ApplyRelativeSync(sender, markerHash, position, rotation);
}
#endregion
}