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https://github.com/NotAKidoS/NAK_CVR_Mods.git
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61 lines
2 KiB
C#
61 lines
2 KiB
C#
using ABI.CCK.Components;
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using ABI_RC.Core.Savior;
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using HarmonyLib;
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using MelonLoader;
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using UnityEngine;
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//Thanks Ben! I was scared of transpiler so I reworked a bit...
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namespace DesktopVRSwitch.Patches;
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[HarmonyPatch]
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internal class CVRPickupObject_Patch
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{
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[HarmonyPrefix]
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[HarmonyPatch(typeof(CVRPickupObject), "Start")]
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private static void CVRPickupObject_Start_Prefix(ref CVRPickupObject __instance)
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{
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if (__instance.gripOrigin == null) return;
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Transform desktopOrigin = __instance.gripOrigin.Find("[Desktop]");
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if (desktopOrigin == null) return;
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var pickupTracker = __instance.GetComponent<CVRPickupObjectTracker>();
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if (pickupTracker != null) return;
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__instance.gameObject.AddComponent<CVRPickupObjectTracker>();
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StorePreviousPosition(__instance, (!MetaPort.Instance.isUsingVr) ? __instance.gripOrigin : desktopOrigin);
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}
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private static void StorePreviousPosition(CVRPickupObject pickupObject, Transform gripOrigin)
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{
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MelonLogger.Msg("Storing previous gripOrigin.");
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CVRPickupObjectTracker.previousGripOrigin[pickupObject] = gripOrigin;
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}
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}
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public class CVRPickupObjectTracker : MonoBehaviour
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{
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//maybe i should store both transforms instead and getcomponent for CVRPickupObject..?
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public static Dictionary<CVRPickupObject, Transform> previousGripOrigin = new();
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public void OnSwitch()
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{
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var pickupObject = GetComponent<CVRPickupObject>();
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if (pickupObject != null)
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{
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if (pickupObject.IsGrabbedByMe() && pickupObject._controllerRay != null) pickupObject._controllerRay.DropObject(true);
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(previousGripOrigin[pickupObject], pickupObject.gripOrigin) = (pickupObject.gripOrigin, previousGripOrigin[pickupObject]);
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}
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}
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private void OnDestroy()
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{
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var pickupObject = GetComponent<CVRPickupObject>();
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if (pickupObject != null)
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previousGripOrigin.Remove(pickupObject);
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}
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}
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