mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-09-01 22:09:23 +00:00
108 lines
No EOL
4 KiB
C#
108 lines
No EOL
4 KiB
C#
using ABI.CCK.Components;
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Savior;
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using HarmonyLib;
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using MelonLoader;
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using UnityEngine;
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using Valve.VR;
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using NAK.Melons.PickupPushPull.InputModules;
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namespace NAK.Melons.PickupPushPull;
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public class PickupPushPull : MelonMod
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{
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private static MelonPreferences_Category Category_PickupPushPull;
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private static MelonPreferences_Entry<float> Setting_PushPullSpeed, Setting_RotateSpeed;
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private static MelonPreferences_Entry<bool> Setting_EnableRotation, Setting_Desktop_UseZoomForRotate;
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private static MelonPreferences_Entry<BindingOptionsVR.BindHand> Setting_VR_RotateHand;
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private static MelonPreferences_Entry<BindingOptionsVR.BindingOptions> Setting_VR_RotateBind;
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public override void OnInitializeMelon()
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{
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Category_PickupPushPull = MelonPreferences.CreateCategory(nameof(PickupPushPull));
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//Global settings
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Setting_PushPullSpeed = Category_PickupPushPull.CreateEntry("Push Pull Speed", 2f, description: "Up/down on right joystick for VR. Left buSettingr + Up/down on right joystick for Gamepad.");
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Setting_RotateSpeed = Category_PickupPushPull.CreateEntry<float>("Rotate Speed", 6f);
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Setting_EnableRotation = Category_PickupPushPull.CreateEntry<bool>("Enable Rotation", false, description: "Hold left trigger in VR or right buSettingr on Gamepad.");
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//Desktop settings
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Setting_Desktop_UseZoomForRotate = Category_PickupPushPull.CreateEntry<bool>("Desktop Use Zoom For Rotate", true, description: "Use zoom bind for rotation while a prop is held.");
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//VR settings
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Setting_VR_RotateHand = Category_PickupPushPull.CreateEntry("VR Hand", BindingOptionsVR.BindHand.LeftHand);
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//bruh
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foreach (var setting in Category_PickupPushPull.Entries)
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{
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setting.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
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}
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//special setting
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Setting_VR_RotateBind = Category_PickupPushPull.CreateEntry("VR Binding", BindingOptionsVR.BindingOptions.ButtonATouch);
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Setting_VR_RotateBind.OnEntryValueChangedUntyped.Subscribe(OnUpdateVRBinding);
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MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer());
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}
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System.Collections.IEnumerator WaitForLocalPlayer()
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{
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while (PlayerSetup.Instance == null)
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yield return null;
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CVRInputManager.Instance.gameObject.AddComponent<PickupPushPull_Module>();
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//update BlackoutController settings after it initializes
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while (PickupPushPull_Module.Instance == null)
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yield return null;
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UpdateVRBinding();
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UpdateAllSettings();
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}
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private void OnUpdateSettings(object arg1, object arg2) => UpdateAllSettings();
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private void OnUpdateVRBinding(object arg1, object arg2) => UpdateVRBinding();
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private void UpdateAllSettings()
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{
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if (!PickupPushPull_Module.Instance) return;
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//Global settings
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PickupPushPull_Module.Instance.Setting_PushPullSpeed = Setting_PushPullSpeed.Value * 50;
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PickupPushPull_Module.Instance.Setting_RotationSpeed = Setting_RotateSpeed.Value * 50;
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PickupPushPull_Module.Instance.Setting_EnableRotation = Setting_EnableRotation.Value;
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//Desktop settings
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PickupPushPull_Module.Instance.Desktop_UseZoomForRotate = Setting_Desktop_UseZoomForRotate.Value;
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//VR settings
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PickupPushPull_Module.Instance.VR_RotateHand = Setting_VR_RotateHand.Value;
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}
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private void UpdateVRBinding()
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{
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//VR special settings
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PickupPushPull_Module.Instance.VR_RotateBind = Setting_VR_RotateBind.Value;
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PickupPushPull_Module.Instance.UpdateVRBinding();
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}
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}
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public class BindingOptionsVR
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{
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public enum BindHand
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{
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Any,
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LeftHand,
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RightHand
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}
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public enum BindingOptions
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{
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//Only oculus bindings have by default
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ButtonATouch,
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ButtonBTouch,
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TriggerTouch,
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//doesnt work?
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StickTouch,
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//Index only
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GripTouch
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}
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} |