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20 lines
No EOL
1 KiB
C#
20 lines
No EOL
1 KiB
C#
using MelonLoader;
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namespace NAK.DesktopVRSwitch;
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public static class ModSettings
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{
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internal const string SettingsCategory = nameof(DesktopVRSwitch);
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private static readonly MelonPreferences_Category Category =
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MelonPreferences.CreateCategory(SettingsCategory);
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public static readonly MelonPreferences_Entry<bool> EntryEnterCalibrationOnSwitch =
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Category.CreateEntry("Enter Calibration on Switch", true, description: "Should you automatically be placed into calibration after switch if FBT is available? Overridden by Save Calibration IK setting.");
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public static readonly MelonPreferences_Entry<bool> EntryUseTransitionOnSwitch =
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Category.CreateEntry("Use Transition on Switch", true, description: "Should the world transition play on VRMode switch?");
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public static readonly MelonPreferences_Entry<bool> EntrySwitchToDesktopOnExit =
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Category.CreateEntry("Switch to Desktop on SteamVR Exit", false, description: "Should the game switch to Desktop when SteamVR quits?");
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} |