NAK_CVR_Mods/.Deprecated/BufferParticleFixer/Main.cs
2025-12-28 20:30:00 -06:00

109 lines
No EOL
4 KiB
C#

using System.Reflection;
using ABI_RC.Core.Networking.API.Responses;
using ABI_RC.Core.Util.AssetFiltering;
using HarmonyLib;
using MelonLoader;
using UnityEngine;
namespace NAK.BufferParticleFixer;
public class BufferParticleFixerMod : MelonMod
{
private static MelonLogger.Instance Logger;
private static readonly MelonPreferences_Category Category =
MelonPreferences.CreateCategory(nameof(BufferParticleFixer));
private static readonly MelonPreferences_Entry<bool> EntryFixBufferParticles =
Category.CreateEntry(
identifier: "fix_buffer_particles",
true,
display_name: "Fix Buffer Particles",
description: "Should the mod attempt to fix buffer particles by modifying their lifetime and sub-emitter settings?");
public override void OnInitializeMelon()
{
Logger = LoggerInstance;
HarmonyInstance.Patch(
typeof(SharedFilter).GetMethod(nameof(SharedFilter.ProcessParticleComponent),
BindingFlags.Public | BindingFlags.Static),
postfix: new HarmonyMethod(typeof(BufferParticleFixerMod).GetMethod(nameof(OnProcessParticleComponent),
BindingFlags.NonPublic | BindingFlags.Static))
);
}
private static void OnProcessParticleComponent(
string collectionId,
Component particleComponent,
bool physicsCollision,
CompatibilityVersions compatibilityVersion)
{
if (particleComponent is not ParticleSystem particleSystem)
return;
if (!EntryFixBufferParticles.Value)
return;
// Logger.Msg($"Processing particle system on collection '{collectionId}'.");
if (!IsLikelyBufferParticle(particleSystem))
return;
Logger.Msg($"Detected likely buffer particle system '{particleSystem.name}' on collection '{collectionId}'. Applying fix...");
// Set start lifetime to 1000
// All sub-emitters to "Spawn on Birth"
// https://x.com/hfcRedddd/status/1696914565919813679
ParticleSystem.MainModule mainModule = particleSystem.main;
mainModule.startLifetime = 1f;
for (int i = 0; i < particleSystem.subEmitters.subEmittersCount; i++)
{
ParticleSystem subEmitter = particleSystem.subEmitters.GetSubEmitterSystem(i);
if (subEmitter) particleSystem.subEmitters.SetSubEmitterType(i, ParticleSystemSubEmitterType.Birth);
}
}
// https://x.com/hfcRedddd/status/1696913727415537807
private static bool IsLikelyBufferParticle(ParticleSystem ps)
{
// Check if the sub-emitters are children of the particle system
Transform psTransform = ps.transform;
bool hasSubEmitterNotChild = false;
ParticleSystem.SubEmittersModule subEmitters = ps.subEmitters;
int subEmitterCount = subEmitters.subEmittersCount;
for (int i = 0; i < subEmitterCount; i++)
{
ParticleSystem subEmitter = subEmitters.GetSubEmitterSystem(i);
// Skip null sub-emitters
if (!subEmitter)
{
Logger.Warning($"Particle system '{ps.name}' has a null sub-emitter at index {i}.");
continue;
}
// If any sub-emitter is not a child of the particle system, it's likely a buffer particle.
// This setup is also what shits into our logs...
if (!subEmitter.transform.IsChildOf(psTransform))
hasSubEmitterNotChild = true;
}
if (hasSubEmitterNotChild)
{
// Buffer particles have very short lifetimes
if (!(ps.main.startLifetime.constant > 0.05f))
return true;
Logger.Msg($"A potential buffer particle system '{ps.name}' has a start lifetime of {ps.main.startLifetime.constant}, which is longer than expected.");
}
return false;
}
}