NAK_CVR_Mods/IKFixes/Main.cs
2023-06-02 16:37:05 -05:00

57 lines
No EOL
2.7 KiB
C#

using MelonLoader;
namespace NAK.IKFixes;
public class IKFixes : MelonMod
{
public static readonly MelonPreferences_Category Category =
MelonPreferences.CreateCategory(nameof(IKFixes));
public static readonly MelonPreferences_Entry<bool> EntryUseFakeRootAngle =
Category.CreateEntry("Use Fake Root Angle", true, description: "Emulates maxRootAngle. This fixes feet pointing in direction of head when looking around.");
public static readonly MelonPreferences_Entry<float> EntryFakeRootAngleLimit =
Category.CreateEntry("Fake Root Angle Limit", 25f, description: "Specifies the maximum angle the lower body can have relative to the head when rotating.");
public static readonly MelonPreferences_Entry<float> EntryNeckStiffness =
Category.CreateEntry("Neck Stiffness", 0.2f, description: "Neck stiffness.");
public static readonly MelonPreferences_Entry<float> EntryBodyRotStiffness =
Category.CreateEntry("Body Rot Stiffness", 0.1f, description: "Body rotation stiffness.");
public static readonly MelonPreferences_Entry<float> EntryRotateChestByHands =
Category.CreateEntry("Rot Chest By Hands", 1f, description: "Rotate chest by hands.");
public static readonly MelonPreferences_Entry<float> EntryBendToTargetWeight =
Category.CreateEntry("Leg Bend To Target", 1f, description: "Leg bend to target weight");
public static readonly MelonPreferences_Entry<bool> EntryAssignRemainingTrackers =
Category.CreateEntry("Assign Remaining Trackers", true, description: "Should the game calibrate any additional trackers as secondary trackers for already-tracked points?");
public static readonly MelonPreferences_Entry<bool> EntryUseIKPose =
Category.CreateEntry("Use IK Pose", true, description: "Should an IKPose be used after VRIK initialization? This can fix some issues with feet targeting.");
public static readonly MelonPreferences_Entry<bool> EntryNetIKPass =
Category.CreateEntry("Network IK Pass", true, description: "Should NetIK pass be applied? This fixes a bunch of small rotation errors after VRIK is run.");
public override void OnInitializeMelon()
{
ApplyPatches(typeof(HarmonyPatches.VRIKPatches));
ApplyPatches(typeof(HarmonyPatches.BodySystemPatches));
ApplyPatches(typeof(HarmonyPatches.PlayerSetupPatches));
ApplyPatches(typeof(HarmonyPatches.IKSystemPatches));
}
void ApplyPatches(Type type)
{
try
{
HarmonyInstance.PatchAll(type);
}
catch (Exception e)
{
LoggerInstance.Msg($"Failed while patching {type.Name}!");
LoggerInstance.Error(e);
}
}
}