NAK_CVR_Mods/MenuScalePatch/HarmonyPatches.cs
2023-01-03 11:59:13 -06:00

109 lines
No EOL
3.7 KiB
C#

using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using ABI_RC.Core;
using cohtml;
using HarmonyLib;
using NAK.Melons.MenuScalePatch.Helpers;
using UnityEngine;
using MenuScalePatch.Helpers;
namespace NAK.Melons.MenuScalePatch.HarmonyPatches;
[HarmonyPatch]
internal class HarmonyPatches
{
[HarmonyPrefix]
[HarmonyPatch(typeof(CVR_MenuManager), "SetScale")]
private static void SetQMScale(float avatarHeight, ref float ____scaleFactor, out bool __runOriginal)
{
____scaleFactor = avatarHeight / 1.8f;
if (MetaPort.Instance.isUsingVr)
{
____scaleFactor *= 0.5f;
}
MSP_MenuInfo.ScaleFactor = ____scaleFactor;
__runOriginal = false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ViewManager), "SetScale")]
private static void CheckMMScale(out bool __runOriginal)
{
/**
ViewManager.SetScale runs once a second when it should only run when aspect ratio changes- CVR bug
assuming its caused by cast from int to float getting the screen size, something floating point bleh
i dont need it so i will nuke it >:)
**/
__runOriginal = false;
}
//nuke UpdateMenuPosition methods
//there are 2 Jobs calling this each second, which is fucking my shit
[HarmonyPrefix]
[HarmonyPatch(typeof(CVR_MenuManager), "UpdateMenuPosition")]
private static void Prefix_CVR_MenuManager_UpdateMenuPosition(out bool __runOriginal)
{
__runOriginal = false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ViewManager), "UpdateMenuPosition")]
private static void Prefix_ViewManager_UpdateMenuPosition(out bool __runOriginal)
{
__runOriginal = false;
}
//Set QM stuff
[HarmonyPostfix]
[HarmonyPatch(typeof(CVR_MenuManager), "Start")]
private static void SetupQMHelper(ref CVR_MenuManager __instance, ref GameObject ____leftVrAnchor)
{
QuickMenuHelper helper = __instance.quickMenu.gameObject.AddComponent<QuickMenuHelper>();
helper.handAnchor = ____leftVrAnchor.transform;
}
//Set MM stuff
[HarmonyPostfix]
[HarmonyPatch(typeof(ViewManager), "Start")]
private static void SetupMMHelper(ref ViewManager __instance)
{
__instance.gameObject.AddComponent<MainMenuHelper>();
}
//hook quickmenu open/close
[HarmonyPostfix]
[HarmonyPatch(typeof(CVR_MenuManager), "ToggleQuickMenu", new Type[] { typeof(bool) })]
private static void Postfix_CVR_MenuManager_ToggleQuickMenu(bool show)
{
if (QuickMenuHelper.Instance == null) return;
QuickMenuHelper.Instance.UpdateWorldAnchors();
QuickMenuHelper.Instance.ToggleDesktopInputMethod(show);
QuickMenuHelper.Instance.enabled = show;
}
//add independent head movement to important input
[HarmonyPostfix]
[HarmonyPatch(typeof(InputModuleMouseKeyboard), "UpdateImportantInput")]
private static void Postfix_InputModuleMouseKeyboard_UpdateImportantInput(ref CVRInputManager ____inputManager)
{
____inputManager.independentHeadTurn |= Input.GetKey(KeyCode.LeftAlt);
}
//hook menu open/close
[HarmonyPostfix]
[HarmonyPatch(typeof(ViewManager), "UiStateToggle", new Type[] { typeof(bool) })]
private static void Postfix_ViewManager_UiStateToggle(bool show)
{
if (MainMenuHelper.Instance == null) return;
MainMenuHelper.Instance.UpdateWorldAnchors();
MainMenuHelper.Instance.enabled = show;
}
//Support for changing VRMode during runtime.
[HarmonyPostfix]
[HarmonyPatch(typeof(PlayerSetup), "CalibrateAvatar")]
private static void CheckVRModeOnSwitch()
{
MSP_MenuInfo.CameraTransform = PlayerSetup.Instance.GetActiveCamera().transform;
}
}